Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
Näytetään 101–110 / 346
< 1 ... 9  10  11  12  13 ... 35 >
Päivitys: 27.3.2023 klo 21.43

Fanatic Xenophiles can take Environmentalist (was interfering with Fear of the Dark)

Päivitys: 27.3.2023 klo 15.59

1.7
Updated for 3.7
Additions:
- New Starbase Building: Pilgrims' Hostel
- Catalytic Processing, Menace Ships cost food instead of minerals
- Toxic God habitat, all pops start out as spiritualist, and habitat has higher spiritualist ethics attraction
- Non-Homicidal Gestalts can build Animal Evaluation Laboratory, equivalent of Alien Zoos
- Baol Organic Plant produce +1 consumer goods (from +0.5)
- For Non-Lithoid Hives, the Baol Organic Plant costs an additional 200 food, and gives +2 farming districts and +5% food
- With Overlord, Fallen Empires (except for machine) start with ruined hyper-relays in and near their systems.
- MSI has a unique overlord holding and branch office
- Shared burdens give more unity from the xenoist faction, and factions that share their governing ethics
- Utopian abundance gives -35% demotion time to shared burden empires

Tweaks:
- Idyll Idyll techs are now tier 3 instead of tier 4
- Calamitous Birth, crater gives +15% pop growth (from +10%)
- Calamitous Birth, colony ship gives 5 buried lithoids (from 2)
- Consume Worlds give less alloys and minerals (in line with vanilla values)
- Orbital Assembly Complex gives only gives loyalty if build on planets with an orbital ring
- Aid Worker jobs give 10 food (from 5)
- Mastery of Nature now costs unity instead of influence
- Horizon Signal mine and farm deposits increases resources from jobs instead of adding jobs

Bug Fixes:
- Principled Epicureans now effect Administrative Arcologies
- Zero-Waste Protocols won't mention salvage in the description if you don't have the Toxoid DLC
- Consecrated Worlds now give their special visual effect
- Chameleon trait gives additional amenities from entertainer jobs

Removals:
- Can no longer assimilate machine units with droids (requires synthetic traditions, as per vanilla)

Päivitys: 28.2.2023 klo 16.29

Päivitys: 21.2.2023 klo 11.56

Päivitys: 19.2.2023 klo 10.05

Reverted District Changes

Päivitys: 19.2.2023 klo 10.02

Needed access to older code.

Päivitys: 18.2.2023 klo 8.02

1.6.7.4
Tweaks:
- Inorganic Breath also gives +15% output from Gas Refiners
- Impose Ideology now changes the ethics of some of the target empire's pops

Bug Fixes:
- Fixed missing localization
- Fixed cb issues with Cooperative and Private Authorities
- Improved capability with Planetary Diversity districts

Päivitys: 25.1.2023 klo 21.15

1.6.7.3
Additions:
- Veneration of Saints edict also gives +1 amenities from priests

Tweaks:
- Private Colonization Initiative can no longer be Fanatic Purifiers
- AI won't use Open Market cb on empires they have neutral or greater opinion with
- Auspicious leaders are slightly less likely to become psionic
- Private Authority gives +10% diplo weight (from +5%)

Bug Fixes:
- Fixed deposits in Private Colonization Initiative Empires (both player and AI)
- Fixed Serfs being given by Aristocratic Elite instead of Feudal Society

Päivitys: 21.1.2023 klo 22.16

Päivitys: 20.1.2023 klo 20.42

1.6.7.2
Additions:
- AI will be more likely to pick cyborg traits similar to the species' biological traits
- Cyborg Loyalty Circuits also give -0.2 crime from pops
- Sanctuaries of Repose also give +20% unity on tomb and relic worlds

Tweaks:
- If you start with the Auspicious trait, a random leader will by psionic
- Corporate authority locks extensive labor rights policy

Bug Fixes:
- Fixed broken localization
- Fixed Auspicious icon
- Fixed Latent Psionic and Auspicious leaders not getting psionic traits