Stellaris

Stellaris

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Update: 23 Jun, 2024 @ 4:45pm

2.4.1
Updated for 3.12.5

Addition:
- Corp equivalent of individualist machine civics

Tweaks:
- Self-Modification event always gives the Vocational Genomics trait

Bug Fixes:
- Earth Custodianship shows up once more

Update: 17 Jun, 2024 @ 12:21pm

2.4.0
Additions:
- New Civic: Shadow Hive
- New Civic: Shadow Circuits
- New Civic: Dimensional Ephapse
- New Civic: Dimensional Analysis
- Autonomous Drones / Sovereign Circuits, +5% complex drone output
- Heroic Past, +10% leader xp
- Precision Cogs, +1% resources from jobs
- Pharma State, +25% biology research
- Lithoid and Machine Anglers gives food upkeep to some jobs
- Unlocked Server Reduction decision for non-gestalt virtual empires
- Shut-Down Server decision unlocked by Clustered Capacity tradition instead of Virtuality Finisher
- Flood of Supremacy and Nanotech Finisher give -10% war exhaustion each
- Eclipse tradition also gives modifier if you win any war against a rival
- Match tradition gives +5% unity if none of your rivals are superior to you
- New abolitionist events

Tweaks:
- Media Conglomerate gives -10% war exhaustion (from -20%)
- Terraformer available to machines
- Hardened Synapses, synapse drones give +0.5 unity instead of +2 amenities
- Directorial Override can be added and removed
- Cybernetic Evolution can now be taken by hive minds

Bug Fixes:
- System tooltips now give arc welder and habitat information
- Machine Agribusiness has same effect as lithoid Agribusiness

Update: 12 Jun, 2024 @ 3:34pm

Fixed broken scripted trigger

Update: 8 Jun, 2024 @ 8:57pm

Update: 2 Jun, 2024 @ 10:48pm

2.3.3
Additions:
- New Edict: Rural Maintenance
- General Secretary of Unions now also boosts preachers

Bug Fixes:
- Fixed incorrect tooltip for Synchronicity Finisher
- Capitals now give correct number of ruler jobs

Update: 30 May, 2024 @ 3:40pm

Update: 30 May, 2024 @ 3:22pm

Update: 30 May, 2024 @ 3:07pm

2.3.2
Updated for 3.12.3
Additions:
- New Civic: Distributed Network
- New Civic: Networked Computations
- New Technology: Adaptive Architectonics (Construction civics only)
- Extant Creators and Master Computer origins now available to non-gestalt machines
- Atom Splitters, Modular Construction, and Rapid Deployment civics are now available to non-gestalt machines
- Imperial Fiefdom, AI vassals will expand
- New icons for Data Liberators and Technical Development Corporation (formerly Tech Start-Up)

Tweaks:
- Cannot take Primitive Cyborgs with Augmentation Bazaars
- Tech-Start-up renamed Technical Development Corporation
- Technical Development Corporation, scientists start with random governor traits (such as Private Mines)

Bug Fixes:
- Non-Gestalt Rapid Replicators gives edict
- Technical Development no longer limited to just fanatical materialists, fixed incorrect tooltip
- Determined exterminators start on normal worlds
- Master Computer can no longer release vassals, due to an unfixable bug

Update: 25 May, 2024 @ 7:12pm

Update: 24 May, 2024 @ 8:13pm

2.3.1
Additions:
- Extant Gestalt once again gives the Mechanist trait (to prevent you from having a machine secondary species)

Tweaks:
- Static Research Analysis gives research from Evaluators instead of Maintenance Drones (Culture Worker if non-gestalt)

Bug Fixes:
- Fixed bug with Traditionalist and Technologist factions