Project Zomboid

Project Zomboid

eris_minimap
正在显示第 21 - 30 项,共 36 项条目
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更新于:2019 年 3 月 11 日 上午 4:57

Update:

-Increased precision of saved geometry.
-Fixed 4 pixel typo in map panel size.

更新于:2019 年 3 月 11 日 上午 4:14

Update:

Per request, a small feature update.

-Map window position, size, zoom level and transparency is now saved.
-Tweaked map window positioning to remain on-screen under certain conditions and remain in relative position when game window resizes.

更新于:2019 年 3 月 9 日 下午 10:01

Update:

-Community map support! Will rely on mappers to add plugin for the minimap. With support complete, will now begin work on a guide. AIZ map plugin is complete, will pass it on to the developer of that map soon (this week).
-Performance changes: tile loading and map update rate are now user adjustable. Use settings icon context menu to adjust.
-Compact mode: when map is resized very small, the buttons will hide.
-Performance and readability of cell object data collection loop improved.
-Shared loop variable bug fixed in radio location system.
-Beginnings of translation support added. Sorry translators I am working rather slowly on this, will focus this next update.
-More render code improvements.
-More options for hiding map icons and buttons.
-New tile slicing script debugged and made ready for community map guide.
-Custom POI improvements for large map support (AIZ).
-Animated icon support. Only one icon is animated currently (the radio ping player icon) to facilitate easier locating of your friends map dot.
-Faction tags added to player icon extended info (hover info).
-Friendly faction players now visible if nearby (inside 50 tile radius).
-Modded vehicle support added - modded cars should now show on map as "Unknown Vehicle". Requires further testing.
-Burnt car name support reduced to "Destroyed Vehicle" to avoid steps deciphering the vehicle names. Minor performance benefits.
-Player icon profession names are now localised. Should now display the correct name in your language.
-Many small adjustments to functions to enhance readability.

更新于:2019 年 2 月 18 日 上午 12:51

Testing new tile generator script, permissions error -2 is resolved, apologies for the double update.

Update:
-Updated map tiles to latest version V40_43 to support new areas.
-Fixed missing player arrow icon texture (error state texture).

更新于:2019 年 2 月 18 日 上午 12:39

Update:
-No update, sorting out workshop error -2.

更新于:2019 年 2 月 10 日 下午 5:44

Update:
- Order of operations error corrected.

(Should initialise the settings before calling for settings. Thankyou Mucky and akainnet for bringing this to attention and sending a stack trace.)

更新于:2019 年 2 月 10 日 下午 2:09

更新于:2019 年 2 月 10 日 下午 2:08

更新于:2019 年 2 月 10 日 上午 12:21

Update:
-Minor performance improvements.
-Some repeated code in render() condensed to dedicated function.
-Settings context menu to show and hide buttons, zombies, other players, etc.as desired.
-Right click context menu for adding map markers.
-Right click context option for admin teleport to location.

更新于:2019 年 2 月 4 日 上午 7:11

Update:

- Minor performance improvements
- Merged view-port data collecting functions
- Merged cell data gathering functions
- Map panel size adjusted to better fit minimap parent window