Stellaris

Stellaris

Propaganda and Espionage - LEGACY 2.2*
Visar 1–10 av 39 poster
< 1  2  3  4 >
Uppdatering: 25 jan, 2019 @ 18:32

Added Recall, Reassign, Repeat options to Cells that have finished a mission.
Testing new influence cost for cells instead of energy

Uppdatering: 24 jan, 2019 @ 7:26

Initial Upload

Uppdatering: 24 jan, 2019 @ 5:50

Fixed menu bug

Forgot to take tech stealing out of testing timeline, now takes two years

Uppdatering: 24 jan, 2019 @ 5:36

Initial Upload

Uppdatering: 24 jan, 2019 @ 1:57

Initial Upload

Uppdatering: 23 jan, 2019 @ 16:28

Removed Intelligence Funding (not anti-funding). Cost of that now limited to operationl scale.

New longterm operations involving the new Intelligence Cell mechanic.

New technologies to unlock more Intelligence Cells.

Tweaked under-the-hood stuff for performance and ease of updates

Much better pass/fail balance

AI espionage cooldown now actually working (and longer)

Uppdatering: 13 jan, 2019 @ 3:19

Small localisation bug fix
Added @oblevdorohmsic's chinese localisation
Fixed agents going on holiday and not finishing mission

Uppdatering: 12 jan, 2019 @ 16:25

Legibility Update.

AI spam should be fixed now.

Can finally start adding new features again, now that the core mod is in better shape.

Uppdatering: 12 jan, 2019 @ 7:46

Forgot to remove some Moth-Balled files

Uppdatering: 12 jan, 2019 @ 7:16

New Map Mode colours
Ai switch policies less often and have better control of them.
Lower policy cost
Rejigged HE's
Much better Ai decision making
Anti player-spam mechanic introduced
Localisation bug fixes
Ai try to steal tech from those with high tech levels
Fixed boost relations fail bug