Slay the Spire

Slay the Spire

Downfall Expansion Mod - 5.3
Hiển thị 261-270 trong 271 mục
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Cập nhật: 5 Thg01, 2019 @ 3:42am

1.0.10

Fixed a crash if you were playing in Simplified Chinese. In other news, Chinese localization is now in progress!

Cập nhật: 5 Thg01, 2019 @ 3:10am

1.0.9

Bugfixes

Licking Slimes have been renamed across the board to "Mire Slimes". This is to fix a technicality - 'Split: Licking' has Lick in the name and it would make sense to be gained through things that say 'Lick cards' or to increase Tongue Lash's damage, and it is not intended to.

Fixed Torch Head Slime gaining damage from non-Power sources. It should only gain damage when you play a Power card.

Feel Our Pain card text now shows 'on YOUR turn' (in caps) to make it more clear. Seems those words are easily skippable when reading the card, leading to a fair amount of confusion.

Fixed Dissolve not factoring in some cost modifiers (such as the Replay the Spire's Ring of Panic) when calculating how many 0-cost cards to grant.

Added 'in your hand' to Replication's text to make its effect more clear, even though it's now not consistent with Dual Wield, a similar base game mechanic.

Fixed MTS launcher mentioning an warning with STS version compatility.

Cập nhật: 4 Thg01, 2019 @ 11:25am

1.0.8

Bugfixes

Fixed a few instances of Slimebound_ prefix showing up in final power strings.

Cập nhật: 4 Thg01, 2019 @ 8:43am

1.0.7

Bugfixes

Quick fix for accidentally using the wrong formatting tag in Vicious Tackle and a couple other places. Capitalized 'AND' in Vicious Tackle+ to make it more noticeable when comparing normal to upgraded.

Cập nhật: 4 Thg01, 2019 @ 7:05am

1.0.6

Balance

Firm Fortitude and Protect the Boss are now Powers, consistent with the base game's Defect card 'Buffer'. This does make them no longer recurrable with 0-cost recursion mechanics, but the potential abuse of that makes this probably for the best.

Consult Playbook now grants 4 Tackle cards rather than filling your hand. The former version could simply result in too many one-shots with a small hand, which is something Slimebound is generally capable of doing with 0-cost cards.

Teamwork now affects the oldest 2 (3) slimes.

Bugfixes

Fixed [Slimed Hidden Interaction] not working if the card was directly added to your hand rather than drawn.

Cập nhật: 4 Thg01, 2019 @ 6:03am

1.0.5

Balance

Scrap Ooze now gains 0 damage on Common donations, 1 on Uncommon, 2 on Rare. Curse remains -2. It was too easy to get the Scrap Ooze to 20+ damage and have it carry consistently while thinning your deck down.

Greed Ooze now gains 1 damage for 5i0 gold, down from 2 for 75. Like the Scrap Ooze, for this not eating up a Rest action, it was a bit too easy to get this guy into the 20+ damage range.

Teamwork now deals damage only once, damage increased to 5 (7). Now triggers the attacks of your 3 (4) oldest slimes X times. This is to prevent Slimed abuse with high energy - multi-hits are dangerously effective on Slimebound due to the nature of the Slimed mechanic, and it was a little too easy to break this skill.

Bugfixes

Fixed Scrap Ooze event (Slimebound's unique version) showing up on other characters.

Fixed Slime spawning on characters with no orb slots (it will correctly not summon if there are no slots available)

Fixed Scrap/Greed Ooze relics sometimes showing two tooltips on mouseover. Removed Curse help tooltip from Scrap Ooze's relic tooltip.

Fixed Greed Ooze's shiny particles drawing over top of the UI, such as the victory reward screen popup.

Cleaned up Scrap/Greed Ooze relic's text to not take so much space. Information regarding what the actual slime does (attacks each turn, respawns when absorbed) has been removed, in favor of just showing that information on the slime's tooltip in combat.

Fixed Divide and Conquer+ sometimes not granting a 2nd random slime.

Recycling now states "Return" instead of "Add", clarifying the mechanics of what the card does.

Updated Acid Gelatin wording to be more consisten with base game Thorns/Caltrops wording.

Fixed an extra slime spawn particle showing up if you attempted to spawn a slime and had no slots.

Cập nhật: 3 Thg01, 2019 @ 11:34am

1.0.3

Metric data now being collected.

Cập nhật: 3 Thg01, 2019 @ 3:21am

1.0.2

Removed mod config button since the mod has no config options.

Fixed Chomp+ getting an extra damage than intended.

Event typo fix.

Cập nhật: 1 Thg01, 2019 @ 9:02pm

1.0.1

Previous upload failed?

Cập nhật: 1 Thg01, 2019 @ 6:41am

1.0.1

Fixed Tackles having some unexpected interactions due to it being Normal damage type.

Fixed Mass Feed not properly interacting with the Slimed debuff.

Fixed slight vertical offset in debuffing slimes' secondary number

Maybe.... just maybe... fixed Licking Slimes losing their secondary number.