Garry's Mod

Garry's Mod

Wiremod
71–80/105 bejegyzés mutatása
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Frissítés: 2018. márc. 3. @ 16:15

see https://github.com/wiremod/wire/releases/tag/v20180301.1 and https://github.com/wiremod/wire/releases/tag/v20180301.2 for changes

Frissítés: 2018. febr. 1. @ 1:21

Full Changelog on Github[github.com]:

- Wire: Optimized networking of wires themselves, optimized Think hook processing lots of ents per tick
- Debugger: Cleaned up + added to Context Menu
- Digital Screen: Optimized network transfer + buffer client loading + buffer server sending
- Grabber: Now attaches to world
- Pod Controller: Now 'Allow Buttons' works on anything that can be Used (EGP screens, etc)
- Wheels: Fixed updated torque not duping
- Hydraulic/Motor: Can now be updated
- Teleporter: Fixed deleting itself if parented
- Oscilloscope: Optimized networking of the least used ent in wiremod, probably
- Linkable Ents (Pod/Cam Controller, Exit Point, EGP Hud, Keyboard): Now links itself to the closest vehicle in the contraption if you try to link to a prop
- Data Plug/Socket: Improved, added Weld Strength/Attach Distance settings. These things are retro and cool
- E2 Editor: Fixed custom colours not loading; fixed Linux clipboard issues
- E2: Started adding compiler optimizations for constants (ie. X = 60*60*24*1000)
- E2: foreach(Keys:can now have a type)
- E2: Improved the wire_expression2_ram_emergency_shutdown_enable convar, which paranoidly halts all E2's in the event of very high server ram usage
- E2: Add E:use() (simulates the owner Using an entity, ie. Wire User)
- E2: Add E:children() (returns array of ents where E is the parent), E:creationID()
- E2: Add E:setName(S) "Wire Namer" functionality
- E2, Thrusters: Clamp numbers used in applyForce to prevent crashes
- Vanilla Duplicator: Now triggers E2's dupefinished()
- ZCPU: Fixed something to do with paging flags/interrupts, I think
- Wire Dev: Added a travis build system for PR's using luacheck linters to improve code quality; resolved several hidden bugs resulting from this
- aaaand lots of bug fixes!

Github's where the latest version always lives.
Direct all bugs/feature requests to Github's issue tracker; we don't usually look at Steam comments (can you blame us?)
If you'd like to contribute, please create a Pull Request!

Frissítés: 2017. márc. 7. @ 1:37

Full Changelog on Github[github.com]

Frissítés: 2016. okt. 1. @ 21:05

Full Changelog on Github[github.com]:

- Thrusters: Added fancy new fire_smoke effect, which varies based on thrust applied.
- CD Ray: Fixed writes immediately flushing when using the read ray
- Wire User: Now respects Prop Protection
- E2: Added holoDeleteAll(N), holoAmount(), holoMaxAmount(), findPlayerBySteamID(S), XWL:egpResolution(), XWL:egpSize(), isfinite(n), isinf(n), isnan(n)
- E2: Fixed a few errors with applyForce
- E2 Constraints: Added a parameter to rope() for 'rigid', added parameter to axis() for 'localaxis', added new hydraulic() signatures for including constant/damping, as well as E:setConstant(i, constant) and E:setDamping(i, damping) for adjusting existing hydraulic strengths.

Github's where the latest version always lives.
Direct all bugs/feature requests to Github's issue tracker; we don't usually look at Steam comments (can you blame us?)
If you'd like to contribute, please send us a Pull Request!

Frissítés: 2016. márc. 19. @ 13:48

Update going out! Full Changelog on Github[github.com]:

- Legacy Wire tool removed; 'Advanced Wire' renamed to 'Wire'
- Better performance for Width=0 wires
- Gates: List loads faster, removed Array gates, removed individual limit convars in favour of sbox_maxwire_gates
- E2 Added: lerp(q,q,n,n), E:ops(), R:unset(s), E:propStatic(n), E:propElasticity(n), serverUUID(), hostip()
- E2 Fixed: jsonDecode,
- E2: New GUI for enabling extensions, new beta wire_expression2_ram_emergency_shutdown_enable convar
- SPU: Fixed silence from some angles
- ZCPU: Syntax highlighting fixes, fixed validator breaking after 1st error
- Various other bugfixes (208 commits)

Github's where the latest version always lives.
Direct all bugs/feature requests to Github's issue tracker; we don't usually look at Steam comments (can you blame us?)
If you'd like to contribute, please send us a Pull Request!

Frissítés: 2016. márc. 19. @ 12:53

None Provided

Frissítés: 2015. jún. 15. @ 17:11

Update going out! Full Changelog on Github[github.com]:

- Camera: Fixed PVS issues (not seeing entities when far away from camera)
- Keyboard: Rewritten
- Screen: Improved format when displaying large numbers or times
- DHDD: AllowWrite input now makes a bit more sense
- Fixed duping of Keypads, address busses
- E2: Added jsonEncode and jsonDecode
- E2: Fixed for latest Gmod update timer issues
- Various other bugfixes

Frissítés: 2015. márc. 18. @ 23:11

Update going out! Full Changelog[github.com]

- Wire Triggers: New entity, 'like 3d rangers'
- Text Receiver: Improved; added array output
- Dynamic Button: Fixed, improved cpanel
- Radios: Fixed duping issues, fixed secure setting
- HDD: Fixed data corruption
- CPU Hi-speed support: Added to constant value, oscilloscope, sound emitter
- gmod_tool_auto: Switches cpanels again

- E2: Works with the latest Garry's Mod update
- E2 Editor: Overhauled visuals to better match native derma
- E2 Uploading: Faster!
- E2 Effects: Added new creation extension
- E2 Propcore: Added many more functions (search 'prop' in e2helper)

- E2: Added e:setSubMaterial(n,s), quite neat
- E2: Fixed being unable to disable extensions, Server Owners may need to enable things!
- E2: Rewrote perf()
- E2: Made tool/editor more Prop Protection friendly (remote updater, reading permissions, etc)
- E2: Tables/Array Outputs can now trigger Inputs
- E2 Holograms: Added wire_holograms_modelany 2 (allows models not present on server)
- E2: Fixed Hologram Scaling (we just can't win with this one)

... And many more little improvements.

Frissítés: 2015. márc. 18. @ 22:16

None Provided

Frissítés: 2014. nov. 4. @ 11:27

Update out today, Full changelog on Github[github.com].

- Improvements to Wire custom menu, including better favouriting and settings
- Cam Controller: Improved movement smoothing, improved operating through PVS walls
- Sound Emitter: Fixed initial volume being 5%, I think thats the bug you guys keep reporting?
- Hoverball: Completely rewrote code to reduce edge case bugs, should be fully backwards compatible
- Constant Value: Rewritten, now auto guesses types, shows visible validation, saves values between sessions
- Added better overlays to Eyepods, Cam Controllers, Wheels, and a few other parts using generic models to better differentiate
- Damage Detector: Cleaned up codebase to fix several bugs
- Light: Rewritten, new inputs added
- Levers: Improved tracking, work with Pod Controllers
- Improved Advdupe2 compatibility with renamed entities (Pod Controller, etc) and holograms
- Fixed some Garry Duplicator bugs
- E2: Added search box for E2 browser
- E2: Sped up E2 upload speed
- E2: Added new preprocessor command @autoupdate, which makes the E2 automatically update itself with the file from your local E2 folder on dupe.
- E2: Added holoPlayerColor
- E2: Added E:constraintBreak(e) and E:constraintBreak(s, e)
- E2: Added E:propDrag(n)
- E2 Holograms: Fixed bad renderbounds with scaled holos (them disappearing if you look away from their center)
- Various other bug fixes

As usual, please report bugs on our Github issue tracker[github.com].