XCOM 2
Raider Faction Bases
Hiển thị 21-30 trong 34 mục
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Cập nhật: 1 Thg02, 2020 @ 6:38pm

Hopefully fixed issue where "Destroy Raider HQ" covert action localization text wouldn't appear.

Fixed issue where covert actions wouldn't properly clean themselves up if they despawned.

Upgraded "FixWaitingBaseStates" command: now looks for a bool which will destroy any raider base that may be "stuck" in your campaign, instead of just revealing stuck states.

Cập nhật: 12 Thg01, 2020 @ 12:14pm

Edited schedules some more: pods should hopefully spawn way farther from the objective now.

Cập nhật: 12 Thg01, 2020 @ 10:05am

Raider base rewards should 100% be fixed this time.

Added new command of "FixWaitingRaiderBases", to fix raider bases that *should* have been located after finishing the right covert action but haven't yet, instead of ther previous command that located all raider bases at the same time.

Cập nhật: 11 Thg01, 2020 @ 12:37pm

Fixed issue with mod not properly removing "is currently a covert operative" status from XCOM operatives post-covert op completions. This should automatically fix itself after you do another combat mission after the update.

Cập nhật: 8 Thg01, 2020 @ 2:45pm

Updated Marauders configuration: won't use Guardians outside of "strong" pods so there's less enemies that can stasis your units.

Cập nhật: 6 Thg01, 2020 @ 7:20pm

Updated mission type to account for multiple covert operatives in special circumstances (ie the Locate/Destroy Raider Faction Base covert actions)

Cập nhật: 1 Thg01, 2020 @ 7:30pm

Fixed issue where the end of mission summary for Data Retrieval wouldn't be accurate in some situations. (Forgot to make sure it would still count it as a win if you had to leave)


This was cosmetic in nature: you still earned the rewards even if it said Mission Failed beforehand.

Cập nhật: 1 Thg01, 2020 @ 10:36am

Updated summaries of the mod's covert actions to make it clearer that you only have to care about the raider ambush.

Cập nhật: 31 Thg12, 2019 @ 5:46pm

Covert Operations Update

Added Data Retrieval mission type. Playable via Covert Op covert actions.

Covert Op covert actions work with any raider faction updated to take advantage of the new systems implemented for this update. The update itself comes with support for my raider faction mods.

Fixed issue where the Find/Destroy Raider Base covert actions still didn't have the proper data hooked up to them in some situations.

The Find and Destroy Raider Base covert actions now also end up in Covert Op style covert actions: for now this is a temporary thing to have gameplay involved with them. I do plan to end up giving them "bigger" missions down the line.

Cập nhật: 21 Thg09, 2019 @ 9:33am

Fixed problem with covert actions preventing them from working correctly when a player finished them.

Also fixed issue with how raider bases should appear on the Geoscape: they should now only be visible once XCOM has a presence on the continent they're on.

Since this fix isn't retroactive, a new console command, LocateRaiderBases has been added. It'll find all raider bases you have currently discovered and set them to be attackable by the second covert action.