XCOM 2
Raider Faction Bases
34개 중 1~10개 표시 중
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업데이트: 2023년 7월 21일 @ 오후 2시 15분

Adjusted sitrep roll chance thanks to RedDobe: should be more fair for multiple raider bases on the same continent, instead of the first one to be made having the most chances to appear.

업데이트: 2023년 7월 4일 @ 오전 6시 42분

Applied two fixes courtesy of RedDobe:

1) Speculative fix for the mod creating duplicate raider bases under the hood
2) The mod should now properly unlock raider bases when you first unlock a region on the continent instead of the *second* time.

업데이트: 2023년 6월 25일 @ 오전 10시 59분

Added fix for missions that don't have a continent state assigned by default, like Supply Raids - these should properly check for raider faction spawn chances now.

업데이트: 2023년 6월 22일 @ 오전 9시 35분

Added additional debugging statements for figuring out duplication issue: it doesn't appear to be causing problems atm but I wish to know what it is.

Also added new instance variable for raider bases: ModAppearanceChance.

On its own it doesn't do anything, but any mods that use this one, can take advantage of it to modify raider faction appearance chances for gameplay reasons.

업데이트: 2023년 5월 21일 @ 오전 10시 59분

Pushing a logging statement to investigate the mod trying to create raider bases when it doesn't need to.

업데이트: 2022년 4월 17일 @ 오후 6시 12분

Adjusted mission definitions in .ini + mission kismet so Datamine should actually 100% complete when intended (e.g when the datatap has finished), mods like Pyrrhic Victories shouldn't be needed.

업데이트: 2022년 3월 24일 @ 오후 5시 08분

Fixed issue where the victory logic was reversed (after checking that the mission was either completely won or failed, it gave the opposite victory conclusion depending on whether you retrieved the Raider Materiel or not)

업데이트: 2022년 2월 26일 @ 오후 1시 22분

Datamining mission type should no longer care about the datatap being blown up if that phase has completed.

업데이트: 2022년 2월 13일 @ 오후 9시 35분

Added Datamining mission type. Works for both normal covert ops and for finding a raider base.


Shortened time taken for all covert actions. Normal covert actions take a lot less time, while covert actions to eliminate a raider base have had a few days shaved off.

업데이트: 2021년 4월 25일 @ 오후 5시 16분

Added Phantoms boss pods.

Tentatively fixed the issue where the wrong mission type would be chosen for a covert operation: both the Destroy Primary Base mission type and the Data Retriveal mission type had the same mission family, so I believe they were both considered eligible for either covert operation. This was changed so this should prevent future occurences.

(Shouldn't result in weirdness for already generated missions since I believe the logic that uses it kicks in before a mission is fully generated)