Space Engineers
Modular Encounters Systems
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Обновление: 24 юли 2022 в 18:36

2.66.2

- Fixed crash in RazeBlocksOfType

Обновление: 24 юли 2022 в 9:19

2.66.1

- Fixed crash in cleanup process
- Fixed crash in faction owner selection

Обновление: 23 юли 2022 в 21:41

2.66.0 (Changed versioning format to Major.Minor.HotFix)

- Added support for Stealth Drive Mod (Npc behavior targeting will respect cloaking)
- NPC Chat Author Color now based on reputation with faction (CptArthur)
- Added RazeBlocksOfType Action
- Added Reputation Min/Max cap for changes made by actions.
- Condition profile added IsTargetPlayer and IsTargetGrid
- Fixed arbitrary value used in NPC reactor block, now uses amount defined in Grids config
- Added potential fix for if/when another mod deletes all members in an NPC faction. MES will attempt to create a new leader identity for the faction.
- Added Block Replacement Profile option to limit the amount of blocks that are replaced at spawn (eg, only 2 thrusters get replaced)
- Fixed Drone Encounters classifying as OtherNPC post spawn
- Fixed issue with Drone Encounters using arbitrary value for player timer at start.
- Added additional logging to Grid Cleanup

Обновление: 28 юни 2022 в 19:41

2.1.65
- Fixed NRE/CTD regarding Chat Commands and/or Wave Spawner

Обновление: 26 юни 2022 в 21:52

2.1.65
- Bug fixes for zones
- Reduced clutter when recording a single admin spawn and using the /MES.IGLSD.SpawnGroup chat command

Обновление: 25 юни 2022 в 10:43

2.1.64
- Added support for Water Mod on mod.io
- Updated AiEnabled API files
- Fixed Logging in GetGridBehavior
- Action for manipulating KPL Custom Bools and Counters
- Added RandomFixedCount to PrefabSpawningMode
- Added ThreatScorePlanetaryHandicap to Spawn Conditions
- Zone Conditions can use KPLs
- Fixed Bug With Threat Score Handicaps

Обновление: 19 юни 2022 в 8:35

2.1.63
- Vulture behavior subclass
- Fixed issue with RC block and Inhibitors
- Fixed potential issue with thrust and gyro profiles not calculating at behavior init
- Added initial health and weapon counts to behaviors (Conditions can use)
- Added autopilot profile options for Vulture
- Fixed some issues with Conditions and Any True Boolean variables (local and global)
- Additional logging for unowned NPC spawns

Обновление: 9 юни 2022 в 7:25

hotfix for previous update

Обновление: 8 юни 2022 в 20:22

2.1.62
- Various Fixes

Обновление: 5 юни 2022 в 21:09

2.1.61
- Added possible fix for NRE in Personnel/Energy Inhibitor logic
- Added API Options to Enable/Disable SpawnGroups