Space Engineers
Modular Encounters Systems
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Обновление: 29 окт. 2019 в 14:19

- Neutral Faction Fix Introduced. Factions with DefaultFactionRelation set to Neutral will now generate as Neutral to players (allow about 10 seconds from world load to allow it to process).

- Existing MES Config Files will now apply to new saves created when using "Save As" functionality.

Обновление: 24 окт. 2019 в 12:56

Fixed error introduced by 1.193.018
- MyStoreInsertResults moved to Sandbox.ModAPI.Ingame

Обновление: 19 септ. 2019 в 12:25

- Added potential fix to ContainerTypeAssignment in PrefabManipulation

Обновление: 19 септ. 2019 в 11:57

Added additional Logging to Debug Mode to track down specific user crash

Обновление: 19 септ. 2019 в 10:58

- Added code to increase NPC Identity Credit Balance when adding items to their Sell screen - allowing them to afford to buy items from players.

Обновление: 17 септ. 2019 в 19:18

- Fixed BlockPairName on proprietary conveyors

Обновление: 17 септ. 2019 в 18:29

Documentation for these changes in the Gist Guides may be delayed. Haven't had a lot of free time these days...

- New SpawnGroup Tags:
- RotateInstallations
- ReverseForwardDirections
- UseNonPhysicalAmmo
- RemoveContainerContents
- ContainerTypesForStoreOrders
- IgnoreGlobalBlockReplacer
- AssignGridSkin
- RecolorGrid
- ColorReferencePairs
- ColorSkinReferencePairs
- RemoveVoxelsIfGridRemoved

- Fixed Crash With Getting Current Remote Control Waypoint
- Fixed SpawnGroup tag issue with Reputation
- Removed silly workaround for adding items to NPC stores for sale.
- Added Chat Command To Get Details For All Blocks Loaded in World.
- Added Chat Command To Get All ColorMaskHSV Values For Grid You're Sitting In
- Rewrote Planetary Installation Grid Rotation System
- Added Global Block Replacer in General Configuration
- Added Option To Use Non-Physical Ammo for NPCs (General Config)
- Added Option To Remove NPC Container Inventory (General Config)
- Added New Block Replacement Profiles and Dummy Blocks
- Dummy Blocks Replace Valuable Vanilla Blocks in NPC grids, returning scrap instead of end-game components.
- Added Disposable Beacon Blocks for NPCs that will automatically self-remove if damaged or out of specifc range for long enough (useful for beacon based server cleanup rules).
- Added new Config File for Some Dummy Blocks

Обновление: 7 септ. 2019 в 6:17

- Fixed issue with Economy NPC Stations Despawning By Cleanup

Обновление: 29 авг. 2019 в 14:59

- Added fix to EconomyHelper.InitStoreBlocks() to handle ATM block which was likely causing crashes from previous versions.

Обновление: 29 авг. 2019 в 13:46

- Isolated crash in EconomyHelper.InitStoreBlocks
- Added Additional Logging to Diagnose Above Issue.