STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Awakening of the Rebellion 2.11.9: Jump To Hyperspace
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Actualización: 4 DIC 2023 a las 6:21 a. m.

2.11.1.

Actualización: 1 DIC 2023 a las 2:35 p. m.

Actualización: 19 ABR 2023 a las 8:54 a. m.

AotR 2.10.3

Story Changes
● Only lock SoroSuub Tech if the Sullust story is active in the GC
Balance Changes Ground
● Add Mines to Atzerri
Balance Changes Ground
● Reduced unit spawn amounts of random ground structures
● Increased max attack range of spec ops scouts, so they will shot automatically close to
their max range

Bug Fixes
● Fix Endor Story not launching anymore
● Fix some issues with ground AI possibly causing crashes
● Fixed Mon Cala Preview
● Only have a level 1 star base on Gamorr as starting force in all campaigns
● Fixed GC icon of Heavy Santhe Trooper
● Fix Longprobes being not affected by filters
● Made TIE-Scout and Longprobe benefit from Adumar planetary price bonus
● Fixed both Lukes being buildable in Liberation of Mon Cala
● Add Trireme to KDY manufacturer bonuses
● Add XX-777 to Ship Trader options description
● Lock Aggressor and Keldabe on lost Ship dealer war
● Add Munificient range text

Map Adjustments
● Bonadan Ground: Increased structure slots to 6
● Jabiim Ground: Increased visibility
● Umbara Ground: Increased visibility
● Raxus Prime Ground: Made capturable droid factory always spawn B1s to prevent AATs
being stuc

Actualización: 17 ABR 2023 a las 1:56 p. m.

AotR 2.10.2

New Features
● Adjusted ground hover movement
○ Acceleration / turn rates now higher
○ Hovers will now start moving before being fully rotated again

Story Changes
● Endor mission no longer requires a SSD to proceed

Bug Fixes
● Fix double Piett after Endor
● Fixed missalligned Dauntless HPs
● Fixed rebel honor guard crashing the game/causing save corruption
● Fixed buildable bunker pads respawning and scale

Actualización: 4 ABR 2023 a las 12:21 p. m.

AotR 2.10.1
New Features
● Tutorial Fixes and updated to 2.10 mechanics
○ Added missions to explain ground tech for Empire/Rebel
○ Redid the Black Sun tutorial to explain leader tech, leader switching, and new
corruption rules
○ Fixing event triggers in tutorial campaigns to prevent player getting soft locked by
completing objectives too fast
● Updated ground vehicle movement
○ Walkers can walk into infantry only areas
○ Infantry no longer interacts with vehicle pathing, enabling vehicles to move right
through them
○ Made Walkers, Tracked vehicles turn in place, if movement target is behind them,
no more running into the enemy to retreat
○ Made hover vehicle acceleration slower but more consistent
● Added Purrgil Ultras as possible spawns from Purrgil events (25% chance for each
spawn)
● Purrgils will now roam to map together randomly, only attacking ships, that get too close
to them
● Mynocks will now hunt nearby units and stick to their position. After a certain amount of
time of sticking on an enemy, they will despawn
● GTS Weapons now require a Power Gen to work in battle
● Added hint to structures that require Power Gen
● Added two new Hapan Defense Stations, which will replace their Combat XQ Station
● Added new space projectile models (Plasma Missile, MagPulse Missile, Artillery Rocket,
Heavy Artillery Rocket, Cluster Rocket, Ion Missile)
Balance Updates GC
● Random mission rewards are now much more influenced by support meter
● Made AT-TEs cheaper if you control Rothana
● Black Sun Web campaign will have a Kandosii spawn in the Mandalore sector
● Added list of all constructed tech buildings to the tech dialog
● Salvage Unit mission will now only trade space units with space units and ground units
with ground units
● Updating Web Minor faction world trade routes
● Removed mining facilities from Nal Hutta
● Increased the time it takes heroes to respawn after buying black market tech
● Upped DS2 cost to 100k
Balance Updates Space
● Corellian Frigate purchased from merc outpost will come with an LAF flight
● Swapped Medium Proton torpedos to proton bombs for the ATR-6
● Changed Battledragon weapons to one constant fire light LR TL, one constant fire light
LR turbo IC and heavy barrage rockets
● Changed Royale dragon weapons to one constant fire light LR dual turbo, one constant
fire light LR dual turbo IC and heavy artillery rockets
● Black Sun Starbase has targetable missile hardpoints instead of the laser turrets
● Dauntless has Ion Cannons moved to front hardpoints, dual turbos replaces side
hardpoint
● Reduced reserve bomber squad on Acclamator to 1, changed T-Wings to Cloakshapes
for Black Sun variant
● Fixed Dual TL hardpoints of the arc hammer to be 2-burst (since it was balanced that
way without the burst being adjusted)
● Made Mynocks/Buzz Droids debuff defense
● Made ISD 2 Main batteries shoot light turbolasers in rapid bursts to be more visually
appealing
● Buffed Nebula Star Destroyer health and damage output
● Gave XG-1s additional cluster rockets to better deal with fighters
● Make the Lancers firecones 360 degree
Balance Updates Ground
● Increased small ground turret health to 250
● Removed targeted hack ability from Sullustan Team
● Reduced Disruptor damage against all shield types
● Flame Tanks should be hit more consistently
● Added additional Smart Fire Missile ability to AT-MAA
● Added autofire script to Smart Fire missile for T1C
● TX130 Beam can fire at infantry again, reduced overall burst amount
● Nerfed AT-ST grenade launcher/rocket launcher
● Made particle cannons less effective against lightly armored vehicles and shields
● Made anti infantry explosives cause more damage to infantry/droids/beasts
● Removing custom fire rate and accuracy values from ground transport weapons
Story Changes
● Endor
○ Made Endor mission research mission only finish after Hoth mission chain
○ Made construction of the Death Star require the player to move either Piett inside
the Executor or a regular Executor to Endor to protect it
○ Fixing IR tech not being buildable after Endor mission for Empire
○ Add alternative text for last chance mission failure
○ Vader and Emperor will always be removed regardless of if you win/lose the
Endor mission as Empire/Rebels (the space battle had little to no impact on the
battle between Luke/Vader/Emperor, so this will always happen)
○ Tactical Mission Changes: Additional safety checks to make the rebel and empire
mission more stable
● Hoth
○ Made Piett spawn after Hoth mission chain with an ISD1, which can be updated
to the Executor
○ Removed the generic ISD 1 spawn after Ozzels assasination
● Zhar
○ Made Brandei spawn after Zhar mission chain
● Zaarin
○ Changed GC Zaarin mission to involve Bin Essada, made Bin Essada a
rescuable hero
○ Made Thrawn spawn after Zaarin mission chain
○ Tactical Mission Changes: Additional forces and upgraded starbase based on
difficulty, Coran is more survivable after he switches sides, Battle ends when
Zaarin is destroyed
● Maw
○ Increased the time of stealth for Bevel Lemelisk to 40 weeks
○ Spawning in Bevel into maw mission if he's not there
○ Tactical Mission Changes: Multiple waves of fleet based on difficulty

● Bufferzone
○ Add some checks to bufferzone mission to prevent crashes
○ Only allow ISD 1 to die after the last cinematic plays in bufferzone mission to
prevent crashes
Map Changes
● Bonadan Space: moved defense stations out of the ion storm
● Bakura Space: added freighter destination
● Bilbringi Space: made map brighter
● Fondor Land: adjusted Lighting
● Atzerri Land: fixed Pirates being neutral
● Nal Hutta Land: fixed capturable structure being turned the wrong way
Bug Fixes
● Corrected storm commando sniper model assignation
● Fixed Magmagunner rig, will no longer break its arms
● Swapped HF901 regular explosion for a bigger one
● Fixed Rebel Honor Guards not spawning from heros/structures
● Fixed Need to Sell Ground Structure for Ground tech picking planets without ground
accessibility
● Fixed incorrect AAC tech requirement text
● Fixed Reconquer of Eriadu sector mission for Empire not being able to be completed
● Fixed incorrect ground shield generator health text
● Fixed hunt shipyards missions referencing Crime in non-Black Sun campaigns
● Fixed Neva Quasar description saying it can do bombing runs
● AF5 transports should not leave a healing icon when brought into space
● Miy'til fighter should have an icon now
● Fixed minor typo in Bufferzone tactical mission
● Rebel Mortar troopers should now be healed by medics
● Force Push abilities should now affect droid infantry
● Fixed incorrect MC80 Independence tech unlock requirement
● Made NR Admin spawns walk out farther to prevent getting stuck inside
● Fixing projectiles consistently missing mz flame tank
● RAT-AT now has turn animations and sound effects
● Rebel Interventions were rewarding the wrong variant of the HWK squadron that would
cause crashes
● Fixed Empire Large Landing Platform giving credits instead of causing upkeep
● Fixed Upkeep texts on Landing Platform upgrades and downgrades
● Removed initial locks from imperial heroes, so they should be available in random
campaigns now.
● Fixed all misleading tutorial text
● Making AT-AA death VO not global
● Made sure large amounts of damage to the bubble shield didn't allow for the shield to be
respawned, should properly damage the unit generating the ability now
● Cleaned up Mag Pulse Missile ability text and swapped it to smart fire missile for ground
units
● Fixing a place where tech system could crash if no merc planets were set up
● Removed random chance to lose raid units on retreat
● Hopefully fixed an issue on hero rescue triggering incorrectly, resulting in double heroes
● Fixed ISD Fighter upgrade being unbuildable
● Add

Actualización: 21 DIC 2022 a las 2:38 p. m.

Actualización: 16 DIC 2022 a las 11:37 a. m.

2.10 Hotfix 1 notes:
Fix for Web Campaign crashing as rebels
Fix for Rebel random missions not working
Aridus Land: made planet map volcanic type
Fix Recusant Laser defense
Fix Golan 1/Victory frigate laser defense color
Fix corruption requirement for Blood star

Actualización: 14 DIC 2022 a las 1:55 p. m.

Updated to 2.10! The patch notes are 10 pages long, they are best read on our discord but I have also copied them into a steam discussion.

Actualización: 14 DIC 2022 a las 1:40 p. m.

Actualización: 6 ABR 2022 a las 3:09 p. m.