Garry's Mod
Sninctbur's Artificial Intelligence Improvements
กำลังแสดง 1-10 จาก 14 รายการ
< 1  2 >
อัปเดต: 13 ส.ค. 2021 @ 5: 47pm

Fixes
  • Fixed the saii_proficiency_enabled convar not actually doing anything

อัปเดต: 3 มี.ค. 2021 @ 11: 52am

Fixes
  • Awoke from hibernation
  • Fixed NPCs reacting to the sounds they make
  • Added convar to disable proficiency
  • Minor optimization

อัปเดต: 2 ม.ค. 2019 @ 8: 24pm

Fixes
  • Hotfix for bullet detection.

อัปเดต: 10 ธ.ค. 2018 @ 3: 17pm

Features
By popular demand:
  • Extended Vision: NPCs can see farther in front of them.
  • Sound Detection: When something makes a sound, NPCs will investigate it. They will respond more urgently to louder noises.
  • saii_defaultsonly convar: If enabled, SAII will only affect the Half-Life 2 AI (more specifically, NPCs derived from base_ai).
Fixes
  • Fixed NPCs attempting to idle reload with a weapon that doesn't require ammo.
  • Minor optimization updates.

อัปเดต: 22 ก.ย. 2018 @ 1: 36pm

Tweaks
  • NPCs will now spread out farther in response to threats.
  • Debug print statements now have more information.
Fixes
  • (Hopefully) fixed the crashing bug.
  • Very slight optimization.
  • Fixed a few Lua errors.
  • NPCs will now run randomly if the damage they take does not come from an identifiable source.

อัปเดต: 24 มิ.ย. 2018 @ 2: 59pm

Fixes
  • Fixed connected players being unable to open the spawnmenu as a result of the previous update.

อัปเดต: 24 มิ.ย. 2018 @ 5: 53am

Additions
  • Added a configuration menu under Options > Sninctbur's Tweaks.
  • Added a few extra debug prints.
  • Threat detection no longer works on NPCs who are already in combat.
Fixes
  • Fixed various issues with bullet detection during movement.

อัปเดต: 5 มิ.ย. 2018 @ 2: 13pm

Additions
  • NPCs will now alert nearby allies after identifying a target.
  • Instead of running to cover, NPCs will run in a random direction when alerted, resulting in less glitchy behavior.
  • NPCs will now time their reloads more efficiently.
    • When idle, they will reload if their weapon is below maximum capacity.
    • When alert, they will only reload if their weapon's clip is 75% full or less.
  • New convars:
    • saii_help_enabled: If enabled, NPCs will summon their friends upon spotting an enemy.
    • saii_help_radius: Upon spotting an enemy, NPCs will call their friends within this radius to their position.
    • saii_debugprints: If enabled, SAII will print statements to the console for debugging. Does nothing functionally (apart from spamming the console).
Fixes
  • Fixed weapon proficiency.
  • Bullet detection is now less glitchy.
  • Fixed bullet detection working to a degree even if its convars are turned off.
  • NPCs no longer stand still when there is no cover nearby.
  • Attempted to reduce crashing.

อัปเดต: 2 มิ.ย. 2018 @ 10: 01pm

Fixes
  • Fixed Lua errors occurring if an NPC spawns without a weapon.

อัปเดต: 2 มิ.ย. 2018 @ 9: 54pm

Fixes
  • Fixed Lua errors from various weapons as a result of the previous update.