Europa Universalis IV

Europa Universalis IV

Anbennar: A Fantasy Total Conversion
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Update: 22 Feb, 2020 @ 10:50am

-spellcheck and grammar check across the board
-revolutionary flags for some dwarves
-mtth for wyvern rider longer
-war wizards are now 100 years
-dwarf adventurers are now theocracy instead of monarchy
-eordand mission bugfixes
-gnomes have +20 election year like elves and dwarves
-migration bonuses lowered to prevent spam
-racial national ideas nerfed due to existence of racial modifiers
-various dwarovar fixes
-hopefully more stable magic study/realm and not locking you out!

-more stuff

Update: 17 Feb, 2020 @ 4:32pm

-critical hotfix that fixes stuff that was supposed to be fixed

Update: 17 Feb, 2020 @ 3:33pm

-dwarovar railway fixes and QoL
-hoardcurse, goblintide, obsidian disaster fixes
-gronstunad formable decision actually has gronstunad lore not amldihr
-pretty much every single dwarovar bug you've reported is fixed

-verne loc fix
-old excavation area fix
-khugsroad now not empty
-silent repose and jaddari use elven units
-made zlatikonu province not coastal
-assembly of holds now correctly blocks nobles estate like normal parliament


-wip ovdal kanzad ideas
-mithril and fungus can now have manufactory
-changed flavor text from vanilla references to lore friendly ones
-generic hre missions reflavoured to be lore friendly
-revised some arannen corvuria PU mission desc
-war wizards now 100 year cooldown

Update: 15 Feb, 2020 @ 11:32am

#Dwarovar highlights:

- 6 new **terrains**: Caverns, Underground & Surface holds, Dwarven Roads, Ancient Forests and Gladeways

- 29 new **Dwarf Formables with unique ideas and cultures**

- New **Dwarven Adventurers**, Remnants and underground Orcs and Goblin countries

- Dwarven Ancestor Religion tied to recovering the lost holds

- Underground **Digging System** for Dwarves

- **Projects**: rebuild the Dwarovar Highway, fix Serpents Vale's flooding, restore Marrhold and link it to Dwarovar, and build the Harpylen Dam project

- Mithril and Fungi **trade goods**

- 4 new **disasters**: hoardcurse, obsidian invasion, serpents rot and goblintide

- **Verkal Gulan Missions**

#What's new in the rest of the world:

- Preview of Deepwoods region (WIP)

- Fey Court religion with Seelie and Unseelie Fey

- **Two new loading screens**, art courtesy of **Biegeltoren**

- **New Bookmarks**: Bulwar, Dwarovar, Aelantir and Deepwoods

- **Missions for Verne and Arannen**

- **Missions for these Eordand countries**: Arakeprun, Selphereg, Peitar, Pelomar and Elchos

- Eordand religion split into the 4 seasonal Courts

- **Lithiel missions** (with good and evil branches) and events for Aelnar

- **Orcish generic missions** and revised missions for formables

- **Orcish province names** for all Escann

- Orcish cultures for Orcish formables, Blademarches only turns to marcher culture if human

- Roilsardi culture for the Roilsard formable

- New event for Lorent for Saloren to become a vassal

- Baywic Goblin migration events

- Wineport ideas

- Localized Rogierian ideas

- Localized Kheionai ideas

- Revised ideas for Grombar and Khozrugan

- Nathalaire has Shadow Prince ruler title

- New Adenica formable in West Castanor with flag (no idea set for now)

- New late-game fire units for Gnomes

- Rebalanced and split racial modifiers into **Racial Administration and Army**

- Rebalanced wizard advisor all power cost from 10% to 5%

- Revised adventurer mission localization

- Revised Alenic Reach development

- Revised Corinite ideas

- Revised Great Dookan religion abilities

- Revised Kobold mountains to fit new underground style

- Revised terra incognita

- Startup events and lore for special Silver Family dynasties

- Changed "Months", "Days" and "Ducats" into lore-friendly names

- Ynnic death barges system: send your dead down the river

Update: 9 Nov, 2019 @ 2:42am

-fixed weird loc bug with dynasties having weird symbols
-balanced bulwari pips for dragoons and elephant cannons
-added descriptions for the other spawnable countries in Aelantir
-small loc changes with rezenkand
-added missing event and small changes to kheterata missions

Update: 5 Nov, 2019 @ 3:12pm

-hotfix on_actions so initialization stuff works again
-more bugfixes
-rogieria ideas now have loc and revised ideas, same with missing loc for Ancardia
-troll pop should give correct enemy movement malus
-base kheterata missions

Update: 3 Nov, 2019 @ 1:24pm

-Endralliande and Bulwar province names
-Formable Viswall and ideas
-Corinite magisters and gawedi corinite events
-Formable grand duchy of esmaria
-various flags for reachmen, bulwar, gnolls and eordand
-skaldhyrric faith icon
-Plumwall, Varivar and Acromton breakaway countries
-Revolutionary flags for major countries
-Technocracy gov type
-Age abilities have icons now
-Jaddari and Bulwar Far east countries + The Jadd religion + Jaddari mission tree
-Venail mission tree - form Aelnar, a moon elven empire focused on purity
-Jaherian Exemplar missions - form Rezankand, an sun elven state focused on unifying the ruinborn
-Dwarven hold, cavern and road + city art
-Great dookan religious abilities
-Restore the Golden Highway in Bulwar
-Missions for adventurers, ourdia, nathalaire, deranne, magisterium, birsartansesm wesdam and dameria
-Buffed kobold units
-New flag for Gnomish Hierarchy
-Vrorenmarch formable
-4 orcish formable countries + missions
-3 monstrous horde gov types
-basic racial minority pop system
-damestear and precursor relic trade goods

Update: 3 Nov, 2019 @ 1:07pm

Update: 3 Nov, 2019 @ 12:32pm

Update: 19 Aug, 2019 @ 8:08am

-Aelantir is now fully colonizable, with new colony names for various countries
-Aelantir now has natives, including the various warring kingdoms of the Taychend, the city-states of the Kheionai, the mysterious lords of the Eordand and the feudal warlords of the Ynn
-20+ basic version of adventurers and spawnable colonies for Aelantir, including the Chipped Tooth Company (a band of half-orc mercenaries) and infamous trade companies like the Vanbury Guild
-New units for goblins, in addition to units for the new aelantir natives
-Revised AI priorities to make the colonial game more competitive (sorry Pearlsedge)

-Various bugfixes, such as preventing Pearlsedge from colonizing Gerudia via a rogue sea province
-Added the missing Ruby Crown event from Lorent's mission tree + Mage University mission now gives mages estate loyalty