Stellaris

Stellaris

Expanded Starbases
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Update: 12 Apr, 2018 @ 7:04pm

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Update: 12 Apr, 2018 @ 6:59pm

1.0
Initial Release

Starbases
- Hull points doubled
- Starbases get +1 medium gun slots for all levels
- Starbases get +2 utility slots for all levels
- All starbases except outposts get +1 hanger slot
- Starhold and Star Fortress gets +1 guided slot and +1 large slot, Citadel gets +2 of each
- Citadel gets +1 extra large gun slot
- Starbases get point defense slots, ranging from 1 for outposts to 8 for citadels
- Star Fortress and Citadel get +1 auxiliary component slot

Starbase Modules
- Trading hubs get +1 energy if built in a system with a trading enclave
- Offworld Trading Company gives an additional +3 instead of +2 energy to trading hubs if empire has the corporate dominion civic
- The weapon modules give +1 weapon slot each
- Trading hubs can be built in systems with a Dathnak (Gasmen) colony
Starbase Buildings
- NEW: Pulsar Observatory, +10 engineering, requires level 3 sensor tech
- Black Hole Observatory can be built in systems with a natural wormhole
- Command Center gives +5 tracking
- Communications Jammer gives enemy ships -5 tracking
- Defense Grid Supercomputer gives +10 defense platform capacity, up from +8
- Disruption Field Generator gives enemy ships -25% shields, up from -20%
- Hyperlane Registrar gives +20% sublight speed
- Target Uplink Computer gives +5 tracking
For Real Space 3.0:
- Protostar observatory, built around young stars, +8 physics, requires level 2 sensor tech
- Nebula Refinery can be build in any system with a local nebula or proto-planetary disk