Stellaris
Expanded Starbases
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Atualização: 23/jan./2019 às 16:22

Initial Upload

Atualização: 18/jan./2019 às 12:07

1.2.2
Updated for patch 2.2.3
Additions:
- +1 starbase capacity per 200 pops
- Patrol Office, requires Interstellar Enforcement. Doubles trade protection and protection range from the three military modules
- Interstellar Enforcement tech, tier 2 tech that gives access to Patrol Office starbase building
- With Nanite Mineral Probes, Nebula Refineries produce an additional +3 minerals, +1 alloys
- With Multi-Dimensional Analysis, starbase research buildings produce an additional +3 research

Tweaks
- Utilizes Glavius's AI starbase code, if Glavius's AI Mod is active
- Syndicate Customs Office renamed Syndicate Free Haven, gives +8 trade value, +1 protection range, +20 trade protection
- Interstellar Customs Office gives +4 trade value, +10 trade protection
- Cost of Interstellar Customs Office and Syndicate Free Haven increased to 125 alloys (up from 100)
- Trade Hubs give +1 trade value
- Solar Panels give +4 energy (up from +3)
- Hydroponic Bays give +5 food (up from +3)
- +2 piracy suppresion from defense platforms


Bug Fixes
- Space Trading no longer requires a rare resource technology or access to the galatic market to research
- Rewrote the reactor file to make it more compatible with other mods

Atualização: 16/dez./2018 às 22:46

Bug Fixes
- Titan slots on bastions being empty
- Relaxed restrictions on custom office to include vassals and federation members

Atualização: 15/dez./2018 às 11:44

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Atualização: 12/dez./2018 às 23:03

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Atualização: 12/dez./2018 às 16:41

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Atualização: 10/dez./2018 às 18:36

Compatibility with 2.2:
- Interstellar Customs Office gives +1 trade collection and protection range, +2 society research and trade value. Requires a commercial pact with neighbor
- Galactic Trading Company, Offworld Trading Company gives an additional +2 trade value to trading hubs

Additions:
- Syndicate Customs Office, gives +1 trade collection and protection range, +4 trade value. Requires Criminal Syndicate civic. Can only be built in systems bordering a country that has one of your branch offices on one of their planets
- Improved Photovoltaics, rare tier 3 tech, solar panels give an additional +2 energy

Tweaks
- Atmospheric Manipulator appears to have been broken by 2.2, has been temporarily removed

Atualização: 2/nov./2018 às 15:59

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Atualização: 12/ago./2018 às 23:32

Initial Upload

Atualização: 6/ago./2018 às 19:21

Additions
- Orbital Gene Crops, tier 3 tech that gives +2 food from orbital hydroponics. Requires Gene Crops
- Galactic Trading Company, rare tier 4 tech, Offworld Trading Company gives an additional +2 energy to trading hubs
- Interstellar Fleet Doctrines, rares tier 4 tech, Naval Logistic Office gives an additional +2 naval capacity to anchorages

Bug Fixes
- Neighbors who are rivals or who have a truce with you won't count as a neighbor with open borders for the purposes of building the custom office