Counter-Strike 2
SUB-ZERO
กำลังแสดง 21-29 จาก 29 รายการ
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อัปเดต: 23 ส.ค. 2018 @ 9: 56pm

-Adjusted spawn timings slightly (moved CTs up one bodylength, moved Ts back one bodylength. Goal: improve balance statistics from 54% T sided, to 50/50).
-Improved collisions on self-boost elec-box outside vent at A long Radio.
-Added absent $surfaceprop to some material .vmts.
-Added grenade clipping to railings at mid and staircase at B upper. (Thanks Jayden!)
-Fixed Panorama radar colors (Thanks Yanzl!)
-Improved .nav mesh.

อัปเดต: 23 ก.ค. 2018 @ 3: 52pm

-Opened a boost/trick jump into Hut Window for additional Terrorist options. (Thanks Viter!)
-Replaced some brick textures ill-suited for an arctic theme. (Thanks Vaya!)
-Improved clipping map-wide. (Thanks Bonna97!)

อัปเดต: 19 ก.ค. 2018 @ 2: 56am

-Fixed custom players models via vscript. (Thanks ZooL!)
-Improved texture quality map-wide.
-Added new vent system in place of old A-connector to de-emphasize static mid-control. (Thanks Don Haci!)

อัปเดต: 17 ก.ค. 2018 @ 3: 59pm

-Texture quality improved map-wide. (Thanks Adroon!)
-Readability of CT models improved.
-Minor optimizations.
-Added Panorama radar.
-Fixed custom player model compatibility.

อัปเดต: 19 มิ.ย. 2018 @ 3: 18pm

-FPS optimizations for lowest graphical setting users.
-Updated collision model for custom player models, matching the newest default collision models.

อัปเดต: 10 พ.ค. 2018 @ 12: 27pm

-Fixed an issue with faulty displacements at CT spawn eating dropped weapons.
-Improved snow normal map.

อัปเดต: 3 พ.ค. 2018 @ 3: 17pm

-New "Moonight" skybox.
-FPS increase.
-Adjusted snow brightness, "blendmodulate" shape, and color values.
-Adjusted texture and lighting color values map-wide.
-Fixed an issue where guns could disappear into the B Hut waterfall.
-Fixed an issue where jumping on rocks at T entrance to B was broken.
-Fixed an issue where skybox elements appeared in the CT opening to B.
-Fixed some clipping issues.

อัปเดต: 13 มี.ค. 2018 @ 2: 52pm

-Brightened CT models for map "lore" and readability. (Thanks Zool!)
-Brightened multiple areas to assist colorblind players. (Thanks RandomPlayerCSGO!)
-Improved .nav mesh.
-Fixed model collision issues on ice in T-Spawn.
-Fixed multiple clipping issues.
-Fixed an exploitative boost. (Thanks Lethal_ARG!)
-Fixed geodesic dome at B having no collisions. (Thanks xDrakee!)
-Fixed an issue where playermodels poked out of B Fence.
-Fixed several "literally unplayable" inconsistencies. (Thanks Lemon!)
-Fixed several bomb-stuck spots in T-Spawn. (Thanks bxb45678!)
-Fixed an issue where players could see under-water at T spawn. (Thanks Oyvind!)
-Fixed a pixelwalk at B Fence. (Thanks Another!)
-Fixed a pixelwalk at A Radio. (Thanks TNoodle!)
-Fixed model collisions on crane-hook at Mid.
-Fixed a model collision issue in Pit. (Thanks RavenK9!)
-Fixed an issue where grenades could bounce back from pipes around Pit. (Thanks AccuracyS!)
-Fixed an issue where grenades could stick to small edge at Mid. (Thanks omgezjonesy!)
-Fixed an issue where pipes outside B lacked collisions. (Thanks Jonah vK!)
-Fixed model collisions of wall meshes at Mid. (Thanks adren!)

อัปเดต: 2 มี.ค. 2018 @ 11: 38pm

MAP LAUNCHED