Stellaris
AlphaMod 2.0
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更新: 2018年3月6日 @ 17時18分

Came out of beta. The mod name has changed so you'll probably need to re-activate it.

更新: 2018年3月6日 @ 16時19分

- Fixed army and faction icons.
- Militant Extremist Fanatic Purifiers no longer demand rivalries.
- Industrial Camps can now be built adjacent to Service/Loyalty Centers.
- Fixed a bunch of building AI weighting modifiers that were out of scope (<- techie s***).
- Exotics Bizarre is now Exotics Bazaar (english localisation).
- Slight nerf to Preservations (Influence cost increased, energy upkeep increased).
- Changed bonuses from Intel SR.

更新: 2018年3月4日 @ 9時35分

- Aerofighter Base is now planet unique again.
- Aerofighter stats tweaked.
- All buildable defence armies now have a limit as to how many can be built on a planet.

更新: 2018年3月4日 @ 9時02分

- Interplanetary Trade Inititatives tech now requires Space Trading tech.
- Trade Stations can only built on a planet in a system with a starport with a Trade Hub.

更新: 2018年3月3日 @ 16時44分

Experimental re-factoring of all armies in AlphaMod, with the addition of war exhaustion and collateral damage stats. Feedback on their use in comments please.

更新: 2018年3月1日 @ 10時02分

Refactored Warrior Houses and Dry Docks.

更新: 2018年2月27日 @ 13時59分

Increased base habitabilities, to compensate for the planet habitability modifier from buildings being broken by 2.0 (again).

更新: 2018年2月27日 @ 8時13分

  • Replaced garrision and fortification modifiers with defence army health modifiers.
  • Deprecated Rocket Launchsite and Satnet edict.
  • Refactored Shuttleport and Advanced Shuttleport.

Database (save-game) errors reported in error.log are harmless. Ignore them.

更新: 2018年2月26日 @ 8時55分

Revised homeworld setup event. Now happens when you press begin (again), rather than after you first unpause a new game.

Please note that this fix is not retroactive and will not change a homeworld in an existing game.

更新: 2018年2月23日 @ 9時46分

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