Starbound
Starbound Awakens - A continuation for the Star Wars Community Mod
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Atualização: 29 nov. 2024 às 4:16

ErickD identified an issue associated with bad .frames information. The issue has been fixed, along with some extra stuff.

Atualização: 22 nov. 2024 às 20:52

Atualização: 16 out. 2024 às 3:06

Atualização: 16 out. 2024 às 2:20

N1 RAzorback has been added but not available. Why?

- warp bitmap not properly aligned.
- no particles for back of spaceship. Engine turbine particle effects are also missing.
- seats are not properly aligned, either.
-improper blaster cannon particle for N1 (non-upgraded version). REview of footage from Ep 1 suggests a green aparticle with low-opitched whine.

Also, need to download Gallmathias musicum (mov 12),

Atualização: 15 out. 2024 às 21:59

Resources for the N1 starfighter (Mk2, Razorback version) are included but not implemented. This is in response to repeated failures to get the iconic 74-Z speeder bike have a blaster attack (and pave the way for adding more vehicles to this mod).

Atualização: 14 out. 2024 às 6:21

New graphics for 74-Z deployed - somewhat.
An ugly, ugly compromise provided to disable headlights for Bloodfin and 74-Z - we simply set the headlight colour to 0,0,0 so that it does not appear. Crude but effectlve. However, we cannot remove anything associated with the headlights whatsoever:

- deleting entries pertaining to them caused vehicles to glitch out, if LMB pressed.
- simply blanking out data caused game to crash, fi LMB pressed.

At wits' end at how to accomplish the task of giving the 74-Z the ability to attack while moving.

Atualização: 14 out. 2024 às 2:38

After many years, we managed to fix the collision issues revolving around the Razalon FC20 Bloodfin. This is in addition to the so-called TIE Hauler we cribbed from The Outer Worlds which is now available for purchase from merchants in this mod.

Unfortunately the same can't be said about the iconic 74Z speeder bike. Even though we managed to make a very mobile vehicle that is flimsy but can attack, the game simply REFUSES to allow a player to suck up a deployed 74Z back into its controller pod. I am at wits' end as to what can be done, the legacy attack craft lua from Lefl is starting to show its age.

Suggest:

- first, integrate our new graphics and whatnot to replace the legacy 74Z PNGs.
- then, slowly but surely figure out a way to add an attack abillity.

Tests (or rather failed outcomes) with the Bloodfin suggests that the issue can lie either with the .vehicle file, or the .animation file. Some possible steps:

- First, remove headlights and light effects from the Speeder.
- Then integrate code that handles attack from any and all sources available to us.
- Finally, the controller needs fixing (we are currently using the Bantha controller to test things).

Atualização: 7 out. 2024 às 14:04

Atualização: 6 out. 2024 às 21:48

Atualização: 4 out. 2024 às 3:57