The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Castle Volkihar Redux - A Player Home
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Actualización: 11 ABR 2013 a las 17:50

Actualización: 11 ABR 2013 a las 13:32

Quick fix, I accidentally put a piece of a tower in the church last release.. removed it.
Put a chopping block underneath the blood bucket in north tower, so the graphic of him stirring looked right.

Actualización: 11 ABR 2013 a las 1:50

-Due to requests, added door to vale, not in the teleporter room (can you find it?) *hint a previously unused area where the dead sleep.
-Added blood cauldron and blood bucket to make blood potions (found around the castle only, north tower, east tower, guild hall in lower kitchen, val tower in lower kitchen)
-Added a door to the 3rd boat in volkihar shipyard, now goes to Windhelm's Dock (boat next to blacksmith)

Actualización: 8 ABR 2013 a las 13:28

took spells off of brom so he fights like a man.
made keys on all solitude vamps un playable so no one could pick pocket them and they couldnt get in their own door.
Added a non player bow to brom (apparently he likes to shoot with his bow, but he sucks at it) and took off random weapon spawn.
Added a music trigger on the organ in the church, but the custom music file is not in this release. Steam says I'm at 100megs... so you wont be seeing anything new in this mod :(
orcs

Actualización: 7 ABR 2013 a las 3:45

To install, just drop everything in your data folder. When it asks to merge choose "yes". If it doesnt ask to merge, you may have put it in the wrong spot!

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Update: Apr 7, 2013 @ 3:49am ( edit )
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Added some bat scared effects to various parts of the castle
Updated Morta's alchemy inventory for sale
Removed optimization portal/adjoining room bound in teleport tower (was hurting not helping) due to no draw of ceiling on multiple passes
Added non player ghost 2h axe to brom
Added non player bow to Selene
Fixed alchemy perk so it works again
Could not fix Black smithing perk to msg it's working (shows as enchanting) but it is working. Shows up in active magic effects.. I'm tired of dicking with it
Took whiterun enable off of both teleport basement doors (my added doors, nothing vanilla). Moot to have them disabled if they teleport there early.

Actualización: 4 ABR 2013 a las 15:09

Changed the exit point in white run near the teleport destination from teleport tower to whiterun, so it would be ok with better cities whiterun (a tree they add was blocking my exit, so I moved it).

Fixed glowing animation on Molag Bal Blessing spell, it no longer persists.

Changed guards ref to "playerfaction" so they won't attack and won't get upset if you are holding a stolen item.

Took "enable" link off of all mannequins in my mod. Now they will appear should someone go in before they should be in the cells.

Made Brom a follower (changed his voice to malebrute because commander voice cant be a follower)

Added some static objects to the desk in North Tower so they don't flail around like a fish out of water.

Unchecked "lock" bool true to false on all sleep packages for my NPC's.

Unchecked "notify of lock" bool to false on all my NPC sleep packages.

Turned main entry to teleport to face you toward the castle teleport, rather than at the map looking at a wall.




Actualización: 3 ABR 2013 a las 16:56

4-3-13 V28
+Fixed Molag Bal robes so they now show properly. You can NOT wear the hood with the robes as the robes have the hood already.
+Fixed the Molag Bal shrine, it now gives a buff again.
+To fix gray faces on my NPC's download this mod from the Nexus. Can't do it on steam.Link above^
4-1-13 version 26
+Added a tower for teleportation to various cities.
+Added teleports around the castle.
-Each teleort will cost a grand soul gem to activate, 1 time thing-
+Molag Bal Robes, dont wear the hood with the robes or you'll be naked.
+Everything is running smoothly. I am happy with this very solid version. Peace.
+Blood bath now gives a well fed (for vamps) cleansed disease (non vamp), and a mystery buff (vamps).
+Added some green to the bathing area
+Added safe storage to Blacksmith area
+Added Teleport to castle spell tome in throne room on pedestrool
+Hansel no longer runs to Breezehome in Whiterun. He's been kicked out on the street.
+Selene is a now a follower. She dual wields samurai swords. She isn't OP, but its close.
+Fixed animals spawning on shipyard docks. They may spawn one more time, but should stop after that.
+Removed front castle portcullis. Conflict with Dawnguard quest.The gate would be closed when it should be open.
+Removed guards from front of castle, they pat in after you finish kindred judgement.
+Changed floor plan and navigation mesh in Valerica Tower Tavern.
+Removed some objects outside room bounds. Could cause low frames. Fixed.
+Used TESEdit to clean multiple Masters (technical for I fixed errors).
+Fixed exterior navmesh (through show details/ignore. Keeps compat with other mods using same mesh)
+Fixed some faction issues
+Changed quite a few AI packages. If they are acting wierd, go outside the cell, save, close skyrim, load your save, wait 24 game hours. That should fix it. If not give it more time to sort itself out.
+"Releasing the Coven", (a very short quest) will activate when you find the key to the locked storage cabinet. It's in the throne room on a key ring mounted to a wall. If you read the note on the desk in the throne, you would know this.
+Solitude now has a coven of Vampires living in it's sewers (You can't get in without a key, enjoy finding it).
+6 new NPC's visit Castle Volkihars Tavern in Valerica's Tower.
+Just upgraded the bath area with fountains and statues.
+Fixed some minor stuff like objects that were enabled prematurely.
+Decorated and upgraded parts of the castle. See if you can notice what I did.
+ Added a bathing area to the North Tower (Vault).
+ Two followers, a Draugr Guard "Volkihar Castle Guard" on left of throne and Shesha the witch in secret cave.
+ Added two more NPC's. Selene (Practices with her sword in the courtyard at 11am and in the catacombs at 2am).
+ Added Nearly Headless Nick from Harry Potter. He wanders around the castle, if you follow him you might find a place or a secret door you havent seen yet. He basically goes to my favorite spots.
+ Added new sleeping chamber to the throne room (with secret sleeping area for companion).
+ Added a secret passage to and from the throne to the study. No more teleport using the DB Stained glass.
+ Added a whole new section with three new NPC's (must find the key to the locked cabinet in throne room, wake them up by talking to them to activate them).
+ Added thrall spawn pull lever (for those really hungry vampires), now you'll never run out of fresh blood!

Actualización: 2 ABR 2013 a las 13:22

Actualización: 1 ABR 2013 a las 16:15

You'll see alot of these for small tweaks after I delete my local content and test from the steam download.

No better way to test than to go vanilla.

Actualización: 1 ABR 2013 a las 14:50

Tried to fix the gray face bug. Apparently I can't upload facegen through steam I'd have to use wrye bash. When I went to the wry bash download page it basically said it'sw not even up to snuff for beta.

I don't like using 3rd party programs that don't have support. That is the first thing they said in their description. So, either bethesda supports their game and fixes this bug so we can add facegen to the bsa archive or live with it.