The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Castle Volkihar Redux - A Player Home
Wyświetlanie 11-20 z 118 pozycji
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Aktualizacja: 19 grudnia 2013 o godz. 23:24

I accidentally changed a default game package from "lock on sleep" to "no lock". I didnt notice it was a default. How that got in there, I have no idea, but I stopped using defaults a long time ago because I change them every single time. This is bad as any npcs using the pack will no longer do what they are supposed to right. anyway fixed that.

Aktualizacja: 19 grudnia 2013 o godz. 23:17

Wouldnt you know it, I and ten others tested this out (I must have run this new version 100 times with a play through) and nothing showed up. But, once I uploaded and went to make a video BAM, all the NPCs I added in the undercroft flea market disappear.

Why didnt is show in all those other tests?

Turns out some sleep packages had "lock doors". That made them chase all the npcs out I guess. Fixed next uplaod.

Aktualizacja: 19 grudnia 2013 o godz. 21:52

Added:

You no longer need loose sound files. The bsa now works.

Marriage partners will now offer dialogue to move into Castle Volkihar (if you have finished the quest "Kindred Judgement".

New Quests:

It's Good to be King. Become king of the Gargoyles in an epic battle against extremely hard bosses. This quest rewards the a gargoyle army at your disposal dispersed all around Castle Volkihar. Only one gargoyle can follow at a time.

THis quest also rewards two Etheral Swords. One is for the left hand (Off hand) and one is for your right hand (Gargoyle subduer). It can bug out if you try to equip the swords in the wrong hands while having them equipped. Just unequip them and equip them again in the proper hand.
Never drop or try to display the swords, they will be invisible and hard to find again. But you can find them with some searching for their nameplate.

The Undercroft is now a vampire flea market with vampire shoppers. Some of them are named after friends and family.

Harkon's old Cathedral has been revamped after you become "King of the Gargoyles". So be sure to visit there. The shrine now has a hard to use marker for drinking from the Molag Bal shrine, but it's there, just pan around until you find it at the altar.

The new lower levels of the castle are currently not decorated, but will be in a future release.

The Daedric Tower now has a few new displays available. One being Namira's ring, which when the ring of Namira is placed upon the shrine of Namira yeilds a special gift directly from the dark Daedric Princess herself.

Three new guards can be manufactured in the Catacombs of the Master Vampire wing. You will get a quest to do so after finishing "Releasing the Coven" and have traversed in and out of the Master throne room.

The Solitude Sewer home has had some safeguards put in place. The thralls will not spawn until you finish the quest. I recommend you kill all vampires before finishing the quest.

Many packages have been added with existing actors and new one's.

As always I support my subscribers to the end. Go here if you need help with anything:

http://sp.zhabite.com/workshop/filedetails/discussion/129969995/846966336549220989/


Aktualizacja: 24 listopada 2013 o godz. 15:40

Brunar's body was disabled from the game on startup because I didn't mark him as "opposite parent" in my last upload. I fixed this today, but some people may still have the old version if they havent updated.

Changed boneman guards in the throne room's names to "Elite" volkihar castle guards.
4 in all. two at the throne, and two outside the throne wing's main door in the courtyard.

Updated the bonemen to actually be elite as they were missing regen health and a boat load of spells. They now have them.

Aktualizacja: 23 listopada 2013 o godz. 10:06

the quest "The bare necessities of life" was tied to the "Windhelm Location", but that didnt work for people too early on, which makes the quest a moot point since it was for early characters because, something is blocking the alias quest objective map marker in vanilla skyrim. Unfortunately, without touching the vanilla location scripting I cannot make this work.
Fix, make the on change location event to the actual location I made for the abandoned house, which means they will have to find it on their own without a quest. Which means people will probably never know it's there.

I have no other choice since people will get a quest they can't complete until way later on in the game anyway, which could make them search for something they can never find.

Until I can figure out another way, this quest has basically been shut down.

Aktualizacja: 23 listopada 2013 o godz. 9:24

Shipyard has hidden doors for npcs, but they are showing quests through them and that might totally confuse people, and could be construed as a bug. So, I am making the doors locked and unplayable keys put on the NPC's that use them. Chances are, I might be removing these doors permenantly later on.

Aktualizacja: 23 listopada 2013 o godz. 7:09

The Abondoned house Windhelm parent cell's location is now set to "Windhelm Locatin" instead of mistakenly being "windhelm residence" location. Of which was parented to the "Windhelm Location" anyway, but for some reason that did not allow the quest marker to show through the door.

Aktualizacja: 22 listopada 2013 o godz. 20:28

Priest of molag bal "Paradux' was given the options to be a follower. But, the male even tone voice was giving the "dova voice throw" shit, so I changed to male even toned accented and it seemed to fix it. WTF didn't beth give more normal voices instead of all these wimpy weirdos, I'll never know.

I am working on bringing gargoyles into the castle (followers) but, left one from my test and well, had to delete him.

Aktualizacja: 22 listopada 2013 o godz. 17:53

The alias objective arrow is not working for the quest "The bare necessities of life". Wierd part is it does work once you are inside the cell. Probably the location isn't set up properly. But I can't tell so a quick work around was just explaining where it is in the quest and objective. Just a quick patch until I can figure out the real issue here.

Added some leveled vampires inside the solitude sewer. They were supposed to be in pre-release, but I had issues with them being way too hard for low level players and that is what the houses in solitude and windhelm. Even these lvl vampires are a bit harsh. But it sure would be boring with out them.

Also the solitude sewer keys were still laying around from development. I could swear I deleted them, but maybe I had dropped back to an earlier version and didnt notice it in my change control notes.

Also, the three other sewer lids were all unlocked! now that could ruin the quest all together. Damn version control blows. They are all locked now.

Aktualizacja: 22 listopada 2013 o godz. 15:53

All draugr guards in the castle are now followers.
Louis the blacksmith is also now a follower.

Had to create a new bsa for all the new scripts that went along with this.