Tabletop Simulator

Tabletop Simulator

Nemesis
Mostrando 1-10 de 73 aportaciones
< 1  2  3 ... 8 >
Actualización: 12 AGO 2021 a las 0:07

Mod Update:
Fixed Scripting Zone to shuffle Engine 3

Actualización: 25 MAY 2020 a las 15:26

Mod Update:
Fixed Insanity Token color mix up
Fixed Contamination/Intruder bag shuffle Line 2159: Error
Discovery Tokens should deploy properly now
Added FAQ 2.0

Actualización: 25 JUN 2019 a las 14:48

Update:
Medic added to the Expansion Characters
~If you want to add here to the core game just remove her Crew Card from the expansion deck and add it to the core deck.

Actualización: 14 MAY 2019 a las 12:14

Made the setup assets invisible.

Actualización: 13 MAY 2019 a las 22:51

Update:
Added Void Seeder PnP Assets
Fixed bug that caused an error message when the Crew Deck was fully dismantled.
Moved things around a little bit.

Actualización: 6 MAY 2019 a las 11:11

Update:
Fixed the Noise & Fire Assets
Fixed the bug that prevent the Epilogue button from spawning.
(This only spawns for Normal Intruder games)

Actualización: 12 ABR 2019 a las 22:25

Update:

Fixed Intruder Weakness Deck not shuffling.

Actualización: 6 ABR 2019 a las 23:08

Update:

Fixed New Rooms not shuffling
Refined script to prevent accidental deletion of Objective and Help Cards
Fixed issue that cause the Adaptation Deck to merge with the Intruder Weakness Deck.
Thank you Yvonne and Vikkari for reporting these

Actualización: 31 MAR 2019 a las 15:40

Update:
Scripting overhaul with a new character setup including Aftermath characters.
Aftermath modes scripted setups.
Carnomorph included in the scripted setup.

AR is wanting to hear your feedback about the Carnomorph expansion. Please send your thoughts to feedback@awakenrealms.com.

Actualización: 8 FEB 2019 a las 22:54

Update:

Added the Alternative board and implemented scripting for it.
Added the Aftermath PnP Assets - I will start scripting the deployment for these different modes soon. It is going to take a major rewrite of the setup script to implement AM and future expansion.

Fixed the Noise dice. Moved the 3's apart from each other.
Changed the Malfunction tokens color to purple so it's more visible on the board.
Added new Spaceship Hall way background - Thanks to KKurras
Changed the lighting to fit the theme
Red Cubes now have 2 extra states
- Press 1 for Red\Damage\Ammo
- Press 2 for Blue\Signal sent
- Press 3 for Green\Slimed
Moved the Setup Buttons to a tile because of the change board.
Removed the two red cube dispensers from the board as they are no longer needed for noise token markers.

Aftermath Rules can be found here:

https://drive.google.com/file/d/1SxRMuTD5RgTTMDs1YtxDkE395U05X8fy/view?usp=sharing