Counter-Strike 2

Counter-Strike 2

Opal
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Actualización: 28 ENE 2018 a las 11:48 p. m.

v1.08
- Added 1 more horizontal hint brush across the whole map, to help with optimization
- Added a climbable vine that allows CTs to easily access the high ground in Mid when moving from spawn
- Added holes on the CT side of the sky bridge in Mid, to give more possibility when rotating to Bombsite B
- Removed 1 of the 2 traversable windows in the house on the high ground in Mid
- Removed the ladder brushes on the traversable windows in the house in Mid, felt annoying according to feedback
- Added several "Block bomb" brushes, to prevent the bomb from getting stuck when dropped in certain areas
- Slightly increased the height of the "counter" in the restaurant area near Bombsite A, to create a better cover
- Added more overlays and small details across the map

- Fixed a flickering shadow issue on the ground at CT spawn
- Fixed 2 issues where players could boost in an area, climb and exit the play area
- Fixed an issue where we could jump and put our camera through a brush in Mid, allowing us to see through the map
- Fixed an issue where some decals would not display correctly on the fake "slide doors" in the underground area
- Fixed an issue where a chunk of the tower landmark near site A would disappear when viewed in certain angles

Actualización: 16 ENE 2018 a las 9:55 a. m.

v1.07
-Fixed several issues where players could get out of the play area by "run boosting" (Thanks @mackatozis)
-Fixed an issue where grenades would not collide with stairs, and simply fall through them (Thanks @Bungalow)
-Added several horizontal hint brushes, to make the environment get streamed in and out in a more granular way (increasing performance)
-Greatly reduced distance at which detail props can be rendered (increasing performance)
-Decals pass (Namely paint stripe decals, and a new fallen leaves decal)
-Added more dirt and weed detail props
-Added more invisible brushes, to prevent player from getting stuck while sliding along surfaces

Actualización: 8 ENE 2018 a las 3:53 p. m.

v1.06
-Added max render distance to props outside the play area (except skybox), which should help with performance
-Added more brushes to create more granular visleafs, and stream/unstream the map in smaller chunks
-Fixed an issue where players could climb on top of horizontal wood structure at bombsite A
-Fixed an issue where players could boost on top of a wall lamp at CT-spawn, and possibly go off-map
-Added more details to the facade on some houses

Actualización: 25 DIC 2017 a las 3:39 p. m.

v1.05
-Added fog (very subtle, to create a blue atmosphere)
-Decals pass, especially in mid and in the underground areas (Thanks @z0ro4rk)
-Added decorative a door at CPB
-Added small patches of grass on the streets
-Added more details to some house facades
-Significant art pass in CPB connector (the industrial room with the metal staircase)
-Added new props (clay pots, shop signs and animated Greek flag) in the streets
-Fixed an issue where a large part of the skybox near TS would be fully shadowed
-Updated position of small rectangular hole in wall on BSA (it gave CTs and exploitable LOS)

Actualización: 8 DIC 2017 a las 5:39 a. m.

v1.04
-Fixed an issue where a brush surface would be invisible, at CPA (Thanks @K'nuckles)
-Blocked a spot where we could boost up and shot onto BSA from mid (Thanks @Bungalow)
-Fixed an issue where a large part of the sky box was being shadowed, in the environment near TS
-Added windows on a few skybox houses
-Replaced police barriers with Italian text by news ones with English text
-Added decals and small props in the tunnels near TS
-Player models for Ts are now "Leet Crew"
-Player models for CTs are now "Seal"

Actualización: 5 DIC 2017 a las 5:48 a. m.

v1.03
-CPA now has a dip under the platform, and the platform is lower
-Height of stair risers on stairs at CPA has been reduced, was too high and unrealistic
-Added door that was missing on a balcony at BSA connector
-Replaced a door frame inside house at upper mid
-Added detail props on lines between ground displacement brushes with different materials (TS, CTS)
-Added out-of-bounds details and balconies on a house that was missing some detail, near CTS
-Added benches and flower pots at BSA

Actualización: 2 DIC 2017 a las 2:17 p. m.

v1.02
-Fixed an issue where some custom content would appear as broken "error" boxes
-Added more decals in the underground
-Reduced intensity of lights in the way to BSB from CTS, was over-exposed
-Moved some wall light props that were floating and not quite touching the wall, at CTS
-Slightly moved vespa prop in mid, to make it smoother to jump onto
-Replaced a door in connector to BSA by a white door, to help with visibility
-Added some railing on top of a house at BSA

Actualización: 1 DIC 2017 a las 5:43 a. m.

v1.01
-Added background for loading screen
-Fixed an issue where a ceiling texture was missing in the TS stair room
-Fixed an issue where a brush face would appear as red, in BSA connector
-Reduced intensity of lighting around BSB and CPB, was over-exposed
-Renamed all files to "de_opal" (some where still named "de_harbor")

Actualización: 30 NOV 2017 a las 8:46 p. m.