Counter-Strike 2
Apollo
กำลังแสดง 1-10 จาก 56 รายการ
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อัปเดต: 24 มี.ค. 2021 @ 3: 49am

- Number of fixes of exploits (thanks T1mure)
-Staticified the hostage spawns for competitiviness
-Added cat statue to giftshop to say thanks to Rebze who has been testing the map packs for ages. Thanks Rebze!!

อัปเดต: 10 ก.พ. 2021 @ 12: 23pm

-Multiple exploits, clipping faults and boosts etc fix based on the feedback of Oliv1er and timure of the MapInk Discord
-Fixed spawn boost exploit (thanks Marius)
-blocked guns going out of CT spawn so much with a big sign. (thanks Fnugz)

อัปเดต: 19 ม.ค. 2021 @ 12: 30pm

-Fixed issues with previous update(thanks Fnugz)
-Made glass breaking more consistent (thanks T1mure)

อัปเดต: 18 ม.ค. 2021 @ 3: 48pm

-replaced and realigned textures
-fixed some gunstuck spots (thanks JustAlex)
-deleted upsetting bench (thanks sprunk)
-realigned some assets (thanks fnugz)
-deleted some cans people thought were smoke grenades
-fixed boost spots (thanks poop)
-reduced assets in giftspot and other general optimisations for lower end computers

อัปเดต: 15 ธ.ค. 2020 @ 6: 09am

- Reduced props that draw for people on very low and low settings to hopefully help FPS levels across the map. (Thanks Shavitish)
- Reduced CT spawn Cover to make it easier to clear
- Improved model shuttle collsions to make walking over nicer
- Reduced non-designed headpeaks across map (Thanks CF-166)
- Fixed car fade in CT spawn (Thanks Sylikoira)
- Fixed a few boost exploits
- Updated to radar to a more simple single layer one
- Reduced foliage over key angle (Near moonroom/CT spawn)
- Fixed a number of grammar and spelling mistakes (Thanks Dogman15 + Marisakiri)


อัปเดต: 25 ต.ค. 2020 @ 7: 58am

-clipping fixes thanks to Marius + fnuggi
- updated a couple of textures to be higher res

อัปเดต: 21 ส.ค. 2020 @ 1: 35pm

further optimisations using science.

อัปเดต: 9 ส.ค. 2020 @ 9: 46am

Improved fps and fixed minor issues.

อัปเดต: 19 ก.ค. 2020 @ 2: 45am

Added DM

อัปเดต: 30 มิ.ย. 2020 @ 11: 00am

recoloured some curbs
redone some lighting
optimised lighting.