Stellaris

Stellaris

Sith's Machine World Expansion
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Update: 4 Mar, 2018 @ 9:28pm

Removed some left over terraforming code from dev testing of last update

Added ringworld skys

Added left out hab skys

Changed navy armor complex to be in line with the shield complex (altho it still grants its slight mult to ship health)

Update: 4 Mar, 2018 @ 6:08pm

Changed standard Machine Ring World code to be compatible with Utopia Expanded

Fixed some ringworld issues of it always being defaulted to avian styling (although that may have been a result of me making it compatible with UE in which case just ignore this point)

Made it so if you are a Terminator Network and you have your system set to machine world you will start on the proper world. But if you wish to start on the tomb world then just dont select machine world start.

Update: 27 Feb, 2018 @ 11:17pm

Initial Upload

Update: 23 Feb, 2018 @ 10:32am

version change to 2.0.0 for QoL

Update: 22 Jan, 2018 @ 9:58am

Added missing sounds to alpha and ringworlds

Update: 18 Dec, 2017 @ 12:33pm

Initial Upload

Update: 17 Dec, 2017 @ 8:07am

Updated, added missing unity ceta tech,
prevented special machine civics from reasearching the normal counterparts of their worlds,
fixed many ceta world weights using energy ceta worlds..
added in many missing weight modifiers,
seperated different worlds into different tech areas instead of all augmentation being engineering.
added civic based ruined start worlds to the weight for machine world fixing tech so you can get the tech.
added link to allow terraforming civic based start worlds once you get machine world perk.

Update: 16 Dec, 2017 @ 3:19pm

first part of slight tech change up that had to be put on hold to continue with stelly game with friend. fixed up assimilator tech parts

Update: 16 Dec, 2017 @ 2:46pm

Initial Upload

Update: 7 Dec, 2017 @ 5:09pm

Initial Upload