Stellaris
Sith's Machine World Expansion
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Обновление: 26 ноем. 2017 в 4:16

Removed Civics to put you on Machine Planets. Replaced that with a starting system that is hopefully random enough to be similar to a regular random start.

If you have no chosen network civic you will start on a regular ruined machine world with resource deposits equally weighted.

Assimilators Civic starts you on ruined assimilator world with resource deposits weighted more heavily towards science. (increased numbers for science lessend number for other deposits) Including a special deposit of 1 or 2 of each research depending on if its rich or not.

Exterminators (you get where this is going) with deposits more weighted for energy and engineering with a slight chance of more minerals.

Servitors more towards food and society.

Internally Changed a Bunch of file names. shouldnt have caused any problems.

Обновление: 20 ноем. 2017 в 3:46

Initial Upload

Обновление: 20 ноем. 2017 в 3:42

To sum up the past few hotfixes:

Fixed Crashes and did some rebalancing

Обновление: 20 ноем. 2017 в 2:29

Initial Upload

Обновление: 20 ноем. 2017 в 2:17

Initial Upload

Обновление: 19 ноем. 2017 в 23:02

Initial Upload

Обновление: 19 ноем. 2017 в 22:14

Initial Upload

Обновление: 19 ноем. 2017 в 20:27

Initial Upload

Обновление: 19 ноем. 2017 в 16:22

IDR
Maybe removed mega structure file left in for testing.

Removed # from servitor network pop scope in hopes of solving that issue

Обновление: 19 ноем. 2017 в 14:22

Added some new things and fixed so many errors. And considering structures where technically abscent from the last time it might be for the best since they appeared to have the most wrong with them.

New/Changed Additions:
Machine Ringworlds/Habitats

Removed Servitor World Capital.

Reworked Servitor Network structures to generate society and also buff biotrophies unity output. The network also slightly increases food storage

Reworked Military/Assimilator Networks to provide a small increase in fleet cap instead of ship build speed.
Very unsure about their bonuses and still considering options.
Also the networks slightly increase energy/mineral storage.

Removed most country modifiers on Planetary Nexuses. They are planetary nexus after all.
Removed most planet modifiers on Empire Nexuses. They already give a boost to the planet with their country modifier.

Fixes:/
Assimilator start. Code was mispelled as assmilator.

Specilized structures where linking to technology that didnt exist so they where unavalible. Accidently removed a word from the prequested tech.

Devtraits left in by accident (allowing a 1000% growth rate). Removed.

Most specilized structures where set to produce energy instead of require it. Fixed.

Most Machine Worlds still had specilized stats. Replaced most of them with the base 25% production bonus instead.
Servitor Worlds keep their pop growth speed bonus.