Starbound
Everis (Canine Humanoids) Race Mod
Hiển thị 1-10 trong 24 mục
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Cập nhật: 30 Thg09, 2018 @ 12:43pm

9-30-2018

HOTFIX: The Holovision should no longer cause the furniture table to crash the game. Sorry about that!

Cập nhật: 30 Thg09, 2018 @ 8:20am

9-30-2018

Added Recipes for:
>Safety Deflector (6 Steel Bar, 2 Electrium Bar)
>Laser Claw (6 Purrite Sphere)

*Correctly ordered known recipes for decorations in the .species file.

+Added an Everis Teleporter to the Holomarket. It glows!
+Chelsea (the mascot for the Everis mod) now has her very own plushie. She's so flattered~
+Added a blank caution holopanel, craftable with the wooden workbench.

Cập nhật: 30 Thg08, 2018 @ 4:59pm

8-30-2018

+Added Laser Glove. Tier 5, Glows, and deals electric damage.
>Can be purchased in the Holomarket
+Laser Glove* is an available, upgraded variant of the normal Laser Glove. Acquired via upgrade by ancient anvil.

+Added Condensed Ration. They give a fair bit of food, stack and never rot. I initially made this to test something for a friend, but decided to include a variant of the item in this mod too.
>Can be purchased in the Holomarket

+Added Safety Deflector to the holomarket. For safety! Deals low damage, but lights up enemies and sends them flying!
>Can be purchased in the Holomarket

Cập nhật: 31 Thg07, 2018 @ 9:57am

7-31-2018

+Added the following Everis Tenants:
>Villager Tenant
>Guard Tenant(s)
>Merchant Tenant
>Chef Tenants

They can be attracted by placing any everis-style furniture in your home. This includes any and all objects from the mod itself.)

(As of right now, the Chef doesn't actually sell food. I've created the patchwork for this and don't see any errors, so I don't know what the deal is. Any help would be appreciated.)
*Fixed a few miscolored pixels on the body spritesheet
*The dialog folder was named 'dialogue' instead of 'dialog'. It's been fixed, so everis NPCs will actually have their lines working now.
*Edited some of the dialogue

+All dagger and spear recipes unlocked from the start of character creation.
+Added Varia V4, V5 and V6. Alpha, Beta and Charlie renamed to V1, V2 and V3 respectively.
+Added Proto LS 4, 5 and 6.

Cập nhật: 30 Thg06, 2018 @ 1:05pm

6-30-2018

*Holomarket description edited
+Hair Details now change with tail/leg fur color
*Edited the 'shout' emote a bit. Now Everis wont look super angry when they're eating food.
*Changed hurt soundfx for males. Not sure how the reception for it is going to turn out, so let me know if you guys want it reverted.
*Everis boobs no longer 'bounce' while running. RIP unintentional boob physics.
*Starter Guide and Station Guide Codexes edited to include the new Weapon Fabricator


TONS of new information regarding the weapons and crafting in general. Separated into sections below:

>CHANGES
*Parrying Shield HP increased from 25 to 30
*Terrier V1 HP decreased from 75 to 45
*Terrier V2 HP decreased from 125 to 60

*Modification Station interface now has a crafting icon.
*Non-elemental melee weapons have been moved to the vanilla craftingAnvil.
*Terrier Shield color now changes with higher tier, order is based on ROYGBIV.

>REMOVED
-Worn Everis Durablade recipe removed
-Everis Durablade recipe removed. Now only craftable with the worn durablade.
*Everis Flag now only has one recipe. Craft it with your bare hands.
-Empty Blaster item removed
-Hydro Assembly no longer supports blueprints for weapons.
-Modification Station no longer supports blueprints for weapon components or weapons without elemental effects.
-Removed recipes for:
>Firefall
>Flamerifle
>Thunderfall
>Thunderrifle
>Frostfall
>Frostrifle
>Steelassaultrifle
>Carbonrifle
>Lightrifle

These weapons are still craftable, but not in the normal progression sense. Check the bottom of the changelog for more info.


>ADDED
Shields:
Terrier V3
Terrier V4
Terrier V5
Terrier V6
*Crafting for all shields has been moved to the Modification Station

Assault Rifles:
Arcterra - An array of basic blaster rifles that have their own unique secondary attack.
Arcterra V1
Arcterra V2
Arcterra V3
Arcterra V4
Arcterra V5
Arcterra V6

Sniper Rifles:
Athero - Slow but powerful sniper rifles. Alt fire pierces enemies.
Athero V1
Athero V2
Athero V3
Athero V4
Athero V5
Athero V6

Rocket Launchers:
Ketavive - Medium-fire Rocket Launchers that inflict Electrified to all damaged enemies.
Ketavive V1
Ketavive V2
Ketavive V3
Ketavive V4
Ketavive V5
Ketavive V6

Shotguns:
Ferami - Simple Shotguns. They hurt. Close ranged and useful for exploring close-quartered areas.
Ferami V1
Ferami V2
Ferami V3
Ferami V4
Ferami V5
Ferami V6

Pistols:
Reverie - Laser-powered Pistols. Trades reduced firing power for the ability to inflict damage to multiple targets in a straight line.
Reverie V1
Reverie V2
Reverie V3
Reverie V4
Reverie V5
Reverie V6

>BLUEPRINTS
+All Drill recipes and the Holomarket recipe have been added to the .species file.
+All recipes for newly added items are also in the .species file.
+All Shield recipes are now in the .species file.
*Hydro Assembly recipe moved to the Inventor's Table.

+NEW CRAFTING STATION:
>The Weapon Fabricator is a station that's exclusively used to create nonelemental (The Ketavive being the sole exception) ranged weapons for the Everis.
>It's crafted with your bare hands for just 100 pixels. It also spawns in your shiplocker for new characters.

+LEGACY BOX
>Intended only for those who really, REALLY want to get the old elemental weapons back. You can buy this box in the Holomarket, and opening it will grant your character recipes for all the items whose recipes were removed. Fairly useful, but unless you want those weapons you should probably just leave it alone.

Cập nhật: 31 Thg05, 2018 @ 4:39pm

HOTFIX:
*Fixed a bug where opening a Spinning Wheel would crash the game due to missing itemIDs

Cập nhật: 31 Thg05, 2018 @ 11:50am

+EV Grappling Hook, find the blueprint in the Holomarket.
+New Codex: Everis Mod Starting Guide
*All 3 Everis codexes now spawn in the shiplocker of every Everis character.

*Firestorm V2 sprite updated
+Firestorm V3 added

-everisoutfit3 Removed
-everisoutfit4 Removed

*everiscasual vanity resprited and renamed to everiscute
*everisoutfit1 vanity resprited and renamed to everischill
*everisoutfit2 vanity resprited and renamed to everisscout
+Added everiswork vanity

Cập nhật: 30 Thg04, 2018 @ 3:25pm

Yippee, another moderately-sized update. Hope you guys enjoy! As always let me know if you run across any issues in this new version of the mod.

+Holo Glass has been given an updated look and texture. It also glows now.
(Glow color doesn't change when you paint the glass.)

+Tech Panels have an edited appearance.
+New Building Block: Decorated Panel. Make your lab home fancy!
+New Building Block: Insulated Bricks. They're very homey.

*Some behind the scenes stuff dealing with randomly generated structures and npcs.

*Holomarket has a new look. Any item that isn't part of the Everis mod has been removed from the store.
*Most item-based items in the holomarket have been turned into blueprints. Find what you want and purchase it's crafting recipe!
*Electrium and Purrite pixel values rebalanced according to their material components.

+NEW FURNITURE
New furniture has been added, and an old one was given visual updates! All recipes are unlocked by crafting the metal associated with each 'tier' of furniture:

>STEEL
Steel Chair added

>ELECTRIUM
Electrium Chest added

>PURRITE
Purrite Light added
Purrite Table resprited


+Added Everis-specific dialogue for merchants, villagers, guards, etc. Keep in mind this refers to Everis reactions to other players, not reactions to Everis by other races. That comes later!

+NEW/REWORKED ITEMS
>EV Jumpsuit. A pair of synthetic wings that give you 25 bonus energy and increased jump height. Buy the recipe at the Holomarket.
>Power Helmet. A futuristic helmet that gives you 20.5 bonus protection and a rage effect. Buy the recipe at the Holomarket.

Cập nhật: 31 Thg03, 2018 @ 2:54pm

*In order to fix a persistent issue that I've been having with the 'steelbar' item not being recognized by Starbound, I've taken it upon myself to RENAME the item AND ITS RECIPES to use 'evsteelbar' instead! THIS WILL CAUSE ALL YOUR CURRENT STEEL BARS TO BECOME GENERIC ITEMS, I CANNOT FIX THIS. To remedy this yourself, all you need to do is go into /admin and type '/spawnitem evsteelbar #', with the # being the number of steel bars you had previously! You should be good to go after this!
Hopefully I won't have to do something like this again! You can also relearn the recipe for steel bars by picking up your Alloy Forge again, then placing it back down.

+Working on Inspection quotes again. This ate up a ton of my time =w=; But we're getting there!

*Slight edits to the body and head files

*Electrium bars now correctly unlock the Terrier V1 rather than a Perfectly Generic Item.

*All sabres have been retuned to function like shortswords. No more weird interactions with offhand items!

Cập nhật: 3 Thg03, 2018 @ 3:03pm

HOTFIX:
*Fixed a patching issue in the workbench that caused a crash when trying to access the table/chair tab