Cities: Skylines

Cities: Skylines

Procedural Objects
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Mis à jour le : 6 mai 2018 à 10h04

Version 1.5
  • Added Text Customization
  • Ability to add text on any procedural object, including accents, diacritics and symbols
  • Fine text field settings : font, size, spacing, color, X and Y stretch scale, bold/italic/normal style
  • In-game application of text with direct 3D and texture preview
  • Ability to create custom fonts and share them on the workshop
  • Added the "Texture UV mode" for objects for objects that handle UV recalculation (cube and square only)
  • Stretch mode : no UV recalculation, the texture will stretch as for any object
  • Repeat mode : size-based UV recalculation, the texture will repeat itself on the model
  • Objects that previously required a custom texture can now take their original texture
  • Vertex selection points hidden when moving them
  • Reduced brightness of the mouse hover selection highlighting
  • "Vertex Customization" tool name changed to "Customization"
  • Bug fixed :
  • Mouse scrolling zoom through menu selections
  • Shift-Scale issue

Mis à jour le : 30 avr. 2018 à 15h53

Version 1.4.5
  • Fixed the "Too long array" issue
  • Fixed texture stretching, now they tile correctly
  • Prepared Font stuff for future updates

Mis à jour le : 28 avr. 2018 à 9h14

Version 1.4.4
  • Selections of objects can now be exported with the "Export Selection" button, and can be reused anywhere, including in other saves or shared
  • Spanish translation by @armesto3d
  • Saved Procedural objects/selections can be renamed
  • External textures names fixed

Mis à jour le : 26 avr. 2018 à 11h25

Version 1.4.3-2
  • Fixed the Square issue reported by Skibitth

Mis à jour le : 26 avr. 2018 à 5h01

Version 1.4.3
  • Objects selection improved : the objects are now highlighted when hovering the object button
  • Vertices can now me moved with the Left Mouse button
  • Added "Show : Always/Day time only/Night time only" parameter in the General tool
  • Ploppable Asphalt converted to Procedural Objects now have the proper color set in the mod settings
  • Fixed Ploppable Grass and Cliff vertices positions

Mis à jour le : 22 avr. 2018 à 13h54

Version 1.4.2
  • Default render distance values can now be changed from the settings menu
  • Max render distance increased to 16,000
  • Fully finished the controls infos
  • Bug fixes, translation fixes

Mis à jour le : 19 avr. 2018 à 11h10

Version 1.4.1-2
Fully fixed all subsequent issues

Mis à jour le : 19 avr. 2018 à 5h25

Version 1.4.1
  • Major issue fix : now compatible again with Dynamic Resolution

Mis à jour le : 18 avr. 2018 à 10h10

Version 1.4.0-1
  • Attempt to a major issue fix

Mis à jour le : 18 avr. 2018 à 1h42

Version 1.4.0
  • Group selection : Copy or Delete entire selections of objects
  • French Translation now available (more languages to come in the future)
  • Redone entirely the rendering system
  • Modified object selection system