Garry's Mod

Garry's Mod

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apocalypse_dcc_swamp
   
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Content Type: Addon
Addon Type: Map
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3.593 MB
11 maj, 2017 @ 6:14
1 ändringsnotis ( visa )

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apocalypse_dcc_swamp

Beskrivning

This is one of out of several of my first fully developed maps for HL2:DM, now available for Garrys Mod. The concept was to create a map where players can unleash the apocalypse through the weaponry of Half-Life 2. The maps have been used on a personal level, but i thought it was about time to release them.

Requirements:
All files required are imbedded into the map.

You can find the other maps here:
apocalypse_dcc_trains : http://sp.zhabite.com/sharedfiles/filedetails/?id=923516837
apocalypse_dcc_combine : http://sp.zhabite.com/sharedfiles/filedetails/?id=923518675
apocalypse_dcc_forest : http://sp.zhabite.com/sharedfiles/filedetails/?id=923516476

How can I support your work?
If you enjoy the content I put out, consider supporting me, it would be greatly appreciated!

[ko-fi.com]
8 kommentarer
harrah14 20 sep, 2023 @ 14:39 
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zer0 1 sep, 2019 @ 15:24 
it doesn't.
DragonKing  [skapare] 22 feb, 2019 @ 13:10 
Maps were made a looong time ago, like... 2010-ish old, young me had fun, figuring out what HL2 stuff could be put into HL2:DM and CSS maps, and thought it was a fun addition at the time. Just a question though, why does it ruin the maps?
JurassicMonster 13 maj, 2017 @ 11:03 
ah, alright.
DragonKing  [skapare] 13 maj, 2017 @ 10:54 
Ok, then try using an in-game node graph editor such as this?

http://sp.zhabite.com/sharedfiles/filedetails/?id=104487190

I know it is not perfect, but HL2:DM does not support bots natively, and i wont spend time on adding it.
JurassicMonster 12 maj, 2017 @ 8:08 
What i like to do on maps is just use ZINV and run around with various weapons, but need AI nodes on the maps to do so.
DragonKing  [skapare] 12 maj, 2017 @ 2:19 
No, as far as i know, HL2:DM does not support bots. Why do you want AI nodes?
JurassicMonster 11 maj, 2017 @ 20:03 
does this and the other maps you've released have AI nodes?