Stellaris
1,026 평점
EG - Larger Galaxy Sizes
2
2
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
파일 크기
게시일
업데이트일
14.220 KB
2017년 4월 9일 오전 3시 20분
2018년 12월 8일 오전 11시 25분
업데이트 노트 18개 (보기)

다운로드 위해 구독하기
EG - Larger Galaxy Sizes

ButtJunkie님의 1 모음집
My gamplay, visual and UI mods
아이템 19개
설명
Compatible with 2.2+

This mod adjusts the shape of galaxies to be less uniform, allows for galaxy sizes up to 15,000 stars, and significantly decreases the size of the core (core previously had stars - felt that signficantly reducing the core size was a good compromise between core vs no core). If you find the core too bright, use Dimmer Core.

WARNING - Please read the next section for suggestions about stability and limitations - ignore at your own peril!

1. The base game does not have enough star names. Use something like Realstic Star Names or Cybrxkhan's Assortment of Namelists.

2. The load times on galaxies have increased massively in the 2.0 update (due to base game changes), I assume due to pathfinding generation during the initial load. It took about 5 mins for me to load a 5k galaxy, although I assume once it is generated, it'll load much more quickly for save-games.

3. I recommend not using more than 40 AI civs, as there does seem to be a hard limit in the game, and if the game goes over that, it crashes. A common cause of crashes seems to be primitive civs reaching FTL and taking the AI civ count over its limit, and for this reason I'd suggest using a low primitives setting. Consider how many more primitive civs are spawning on these larger galaxies.

4. I've previously tested all galaxy sizes with max settings, but since the Stellaris 2.0 update makes loading times unbearable for huge galaxies, I've only tested up to 5,000 stars, 50 AI empires and 5x primitives on 2.0 though. I can confirm that it loads, but can't guarantee that it won't crash if enough primitives make it to FTL.

5. In short, the game wasn't designed for so many civs and such large galaxies. I'd recommend sticking to galaxies no larger than 2000-3000 stars (for performance), and no more than 40 AI civs (for stability). Or just turn off primitives and play with 50 AI civs.

Size Options:
1250, 1500, 1750, 2000, 2500, 3000, 4000, 5000, 6000, 7000, 8000, 10000, 15000.

- Decreased max number of AI civs to 50 for larger galaxies to leave more room for primities to reach FTL (this would otherwise cause crashes with say 60+ AI civs selected).

Shape Changes:
- Less unform shape.
- Galactic core is much smaller.

Includes No Clustered Stars - Not yet in the 2.0 version!
This prevents empires from spawning immediately next to each other. Credit goes to Taw for creating No Clustered Starts.

----------------------------------------------------------------------------------------------------------------------------
Feel free to check out my other mods

Gameplay mods:
Stellaris Realism, Stronger Advanced AI Starts, Larger Galaxy Sizes (adds cores).

UI mods:
Dark UI, Colour Coded Messages, Alernate Icons, Cinematic System UI, Cleaner Galaxy UI.

Graphic Mods:
No Exhaust Trails, Subtle Hyperlane Colour, Purple Galaxy, Red-Blue Galaxy, Blue-Grey Galaxy, Dimmer Core, Galaxies Colours Restored.
인기 토론 모두 보기(5)
88
2021년 3월 5일 오후 3시 43분
Suggestions & Problems
ButtJunkie
14
2018년 12월 10일 오후 2시 44분
Problem: Discovery dlc that adds a new system messes with game.
Lady Crimson (RIP)
6
2019년 1월 21일 오후 5시 24분
To Do List
ButtJunkie
댓글 820
Warm lil Bunny 2025년 3월 15일 오전 5시 39분 
Hello. I would like to Playtest Ascendance And/Or Bugtest c:
Thank you.
Ink 2025년 2월 25일 오전 3시 39분 
Vanilla except the free DLC, this has a regular tick from game launch where the cursor and everything else stops working for 1.5-2s every 5-6 seconds. Even making a new game was unplayable.
Fetfrumos96 2024년 11월 1일 오전 4시 25분 
мод мертв 6 ть лет .может в следующем 1000 тие он обновиться.
atticorafasciata_Lastochka 2024년 5월 25일 오전 12시 52분 
Обновите кто ни будь этот мод
killer_klown94 2024년 4월 29일 오후 10시 00분 
piece of shit
frontlinehistorian 2023년 12월 24일 오후 8시 13분 
great....just another mod that doesnt stay updated for larger galaxies.....
tathen 2023년 12월 7일 오전 8시 25분 
yeah this mod is very broken for 3.10.+
RiXZ 2023년 10월 8일 오후 1시 16분 
Will there be a 3.9 update?
Suzerainity 2023년 8월 19일 오전 10시 00분 
does this work with gigastructures? like does it mess with the aeternum?
Dova Dude 2023년 8월 10일 오후 9시 54분 
The mod isn't having any effect on my game