Stellaris
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EG - Larger Galaxy Sizes
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9 apr 2017, ore 3:20
8 dic 2018, ore 11:25
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EG - Larger Galaxy Sizes

In 1 collezione di ButtJunkie
My gamplay, visual and UI mods
19 elementi
Descrizione
Compatible with 2.2+

This mod adjusts the shape of galaxies to be less uniform, allows for galaxy sizes up to 15,000 stars, and significantly decreases the size of the core (core previously had stars - felt that signficantly reducing the core size was a good compromise between core vs no core). If you find the core too bright, use Dimmer Core.

WARNING - Please read the next section for suggestions about stability and limitations - ignore at your own peril!

1. The base game does not have enough star names. Use something like Realstic Star Names or Cybrxkhan's Assortment of Namelists.

2. The load times on galaxies have increased massively in the 2.0 update (due to base game changes), I assume due to pathfinding generation during the initial load. It took about 5 mins for me to load a 5k galaxy, although I assume once it is generated, it'll load much more quickly for save-games.

3. I recommend not using more than 40 AI civs, as there does seem to be a hard limit in the game, and if the game goes over that, it crashes. A common cause of crashes seems to be primitive civs reaching FTL and taking the AI civ count over its limit, and for this reason I'd suggest using a low primitives setting. Consider how many more primitive civs are spawning on these larger galaxies.

4. I've previously tested all galaxy sizes with max settings, but since the Stellaris 2.0 update makes loading times unbearable for huge galaxies, I've only tested up to 5,000 stars, 50 AI empires and 5x primitives on 2.0 though. I can confirm that it loads, but can't guarantee that it won't crash if enough primitives make it to FTL.

5. In short, the game wasn't designed for so many civs and such large galaxies. I'd recommend sticking to galaxies no larger than 2000-3000 stars (for performance), and no more than 40 AI civs (for stability). Or just turn off primitives and play with 50 AI civs.

Size Options:
1250, 1500, 1750, 2000, 2500, 3000, 4000, 5000, 6000, 7000, 8000, 10000, 15000.

- Decreased max number of AI civs to 50 for larger galaxies to leave more room for primities to reach FTL (this would otherwise cause crashes with say 60+ AI civs selected).

Shape Changes:
- Less unform shape.
- Galactic core is much smaller.

Includes No Clustered Stars - Not yet in the 2.0 version!
This prevents empires from spawning immediately next to each other. Credit goes to Taw for creating No Clustered Starts.

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Feel free to check out my other mods

Gameplay mods:
Stellaris Realism, Stronger Advanced AI Starts, Larger Galaxy Sizes (adds cores).

UI mods:
Dark UI, Colour Coded Messages, Alernate Icons, Cinematic System UI, Cleaner Galaxy UI.

Graphic Mods:
No Exhaust Trails, Subtle Hyperlane Colour, Purple Galaxy, Red-Blue Galaxy, Blue-Grey Galaxy, Dimmer Core, Galaxies Colours Restored.
Discussioni più popolari Visualizza tutte (5)
88
5 mar 2021, ore 15:43
Suggestions & Problems
ButtJunkie
14
10 dic 2018, ore 14:44
Problem: Discovery dlc that adds a new system messes with game.
Lady Crimson (RIP)
6
21 gen 2019, ore 17:24
To Do List
ButtJunkie
820 commenti
Warm lil Bunny 15 mar, ore 5:39 
Hello. I would like to Playtest Ascendance And/Or Bugtest c:
Thank you.
Ink 25 feb, ore 3:39 
Vanilla except the free DLC, this has a regular tick from game launch where the cursor and everything else stops working for 1.5-2s every 5-6 seconds. Even making a new game was unplayable.
Fetfrumos96 1 nov 2024, ore 4:25 
мод мертв 6 ть лет .может в следующем 1000 тие он обновиться.
atticorafasciata_Lastochka 25 mag 2024, ore 0:52 
Обновите кто ни будь этот мод
killer_klown94 29 apr 2024, ore 22:00 
piece of shit
frontlinehistorian 24 dic 2023, ore 20:13 
great....just another mod that doesnt stay updated for larger galaxies.....
tathen 7 dic 2023, ore 8:25 
yeah this mod is very broken for 3.10.+
RiXZ 8 ott 2023, ore 13:16 
Will there be a 3.9 update?
Suzerainity 19 ago 2023, ore 10:00 
does this work with gigastructures? like does it mess with the aeternum?
Dova Dude 10 ago 2023, ore 21:54 
The mod isn't having any effect on my game