Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My main reasoning is that:
1. I find the vanilla chemfuel generator is a good solution for end-game consistent power generation, especially if you use mods for souped up versions.
2. There are some weird bugs I've noticed, like how people will never fuel the cold fusion reactor to > the number of units that a normal wood generator would be filled with, despite the capacity being higher. I'm worried this might mean it needs a C# module to change that part of the behavior, and I'm not currently interested in diving into that ecosystem.
3. I was never quite happy with how this worked roleplay-wise, I think it didn't quite fit in. This is a rimworld, and fusion reactors IRL are **incredibly** complicated and fragile systems and I can't convince myself that they can be commoditized enough in the vague future that it would be feasible in such an uncontrolled environment.
Though i do believe it still is a wee bit cheap to build.
Im still to find out how much hydrogen is needed, and how fast it burns through it. Again this may well balance things.
Im starting to believe this is brilliant mod, thanks!