Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

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How to not suck ♥♥♥♥ and fly like snakeshit (Huey guide).
By =(e)= Lemonater47
So you've learnt the basics of flying around without hitting the ground in 3 seconds. But now you actually have to do something useful with your newfound flying abilites. Namely dropping off all your G.I's to go kick some A. This guide teaches you how to drop your men off strategically and quickly.
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Intro.
Every Beta wave is like a Steam sale. Whole lot of fresh meat. Only that Fresh meat is now flying helicopters with you as a passenger. You want to hope those men with the big helmets and flak jackets get you down where you want to be and in one piece. With the way things are currently going. That ain't happening.




The guide is here to further people's awareness of the transport pilots capabilities. A lot of people think the role is useless. When it can be a game changer. The only way to figure that out is to grow some balls. Start flying thing with a purpose to disrupt the enemy rather than just troops on the ground all willy nilly like.
The Mistakes.
We all make mistakes. Here's a few of the common ones.


  • Full Collective on initial takeoff
    You take off Slower if you do that. As yeah. That white power bar on the right hand side ain't your throttle. Called the Collective. Essentially its the angle of your rotors. You can actually see the rotors twist when you change the collective. At the lowest they are completely flat and the highest they are angles to create maximum lift. Without changing engine throttle. So to spool up your rotors faster keep your collective at the lowest until the RPM hits the green zone or slightly before. You'll be airborne faster.

  • Landing people at spawn.
    I mean come on. The ♥♥♥♥ you think that is gonna do to help people. If people wanted to be at spawn they would have spawned there. Not spawned in your huey and have you fly to the american spawn anyway. Waste of damn time. I mean how the hell does that make sense in people's brains I dunno. No Risk of RPGs maybe. Though I'll M79 the hell out of you if I see anyone doing that.

  • Landing people 400m away from the nearest capzone
    Again I'd love the see the logic behind this one. I mean maybe if everyone wanted a nice bush walk through the jungle. Navigating terrain, taking in the sights, admiring the wildlife and Oh wait. We lost the game. I know RPGs are scary. But you gotta get in nice and close.

  • Taking it easy
    The Huey has the same engine as the Cobra but is quite a bit lighter. It goes as fast as you want it to go. So you gotta lose alititude fast, stay on the ground for barely a second. Some people are taking bloody forever to land moving nice and slow. Coming under all sorts of fire. I saw a full huey go in to land and by the time he touched the ground everyone but him was dead.

What to do.
So how the hell do you help out your team in a huey. One big flying cardboard box. To put it simply. It requires just a little bit of thinking



Where do you want to land. That is the big question. You have 6 dudes in your chopper. Your team is losing hard they only hold F. You know there are tunnels all around the D, E, F area, there's a nasty ol Dshk firing at you and you remember the RPG Bastard hanging out by C. So that leaves, A. Right next to the VC main spawn. But it will cut them off completely meaning they get ZERO points and your team will start getting points. Find somewhere to put her down about 50m from A. Those 6 guys Run out and cap A. People spawn on a squad leader that you also dropped off. They start capping B as well. The VC are suddenly in disarray. Their tunnels useless. They fall back meaning their lines start thinning at the front. Your troops trapped at F break free and destroy many tunnels on the way. The VC are completely broken and will take time to recover. But what you have just done.

Is saved the entire US team from defeat.


The US side is a highly mobile and disruptive force. Yeah you can hear them coming. But often nothing can be done about it. The US will arrive in style and get the job done if they have someone to take them there. And get them down


Getting them down. That's a tricky one for many. Pro tip. TURN ADVANCED FLIGHT MODE ON. Yeah. You want that on for this. Makes taking off and landing way easier. Which is what you are doing a lot of.

Landing in dangerous spots means you gotta get in and out a lot faster. Turning advanced flight mode gives you more control over the collective. But lowering it all the way down ain't gonna do it all for you. The easiest way to lose altitude. Is to bank hard and let the thing drop. At the LAST SECOND right yourself and up the collective a bit. Aim for a maximum rate of decent of -8ms. -6ms is perfect. Only after you right yourself. You can come down at -20ms fine just make sure by the time you touch down you are going no more than -8ms otherwise you risk breaking the helicopter in some form or killing guys inside without breaking the chopper.


Fly like they do in the ♥♥♥♥♥♥♥♥ movies essentially. Really. How they do it in all the movies all hollywood like is how you should fly. Takes a bit of practice to get used to it but you'll die a lot less. After you get used to it of course.



Your Main priority is to Put her down. It should be a higher priority than saving the paintwork on the chopper. If its going to be a hard landing then make it a hard landing. You are more likely to survive breaking the chopper than trying to save it and flopping about above the ground for ages. The longer you hover in place the more likely some bugger is going to have a pop at you, your chopper or your passengers. If you have to break the rotors to get the objective then so be it. Be the hero, Take an AK47, murder them all then hitch a ride back in another Huey or the loach.

Transport pilot can be an interesting role.
Passengers.
Quick little thing for the passengers.


GTFO.

If the helicopter lands get out of it. Instantly, without question. Hell jump out before it touches down. There are no such thing as Huey gunners. You ain't going to hit anything with that. So get out and start using the weapon you were issued. The longer you Stay in the huey the more likely it is to get RPG'd. A smart pilot won't wait for you. So GET OUT. You are more likely to survive and you won't get your pilot and chopper killed.
In conclusion.
It's all about critical thinking. Taking risks trying to land your people in the right places. Where they are needed. You need to make the decision as to where your men are needed and land them as close as possible to that location. The Huey is a highly offensive tool. Being ballsy works better than trying to be safe. You are safer being ballsy in fact.


So yeah. Next time you strap in. Stick your thinking caps on. And figure out a way to be as annoying to the enemy as possible. You'll have more fun in the pilot seat and win more games in the process. It'll take a bit of getting used to but when you get there you'll be awesome as hell.
35 Comments
ronvon 17 Nov, 2022 @ 5:25am 
i always used to keep the collective at max because i thought it would keep me in the air, turns out im a idiot and no you stay in the air as soon as your off the ground
Munshine 3 Feb, 2022 @ 6:27am 
I'd like to add to the Passenger section that they absolutely should use the guns during approach and landing. It fucking sucks landing in a contested LZ and the doorgunners just ignore the RPG thats calmly reloading 20ft away, while the pilot literally has his hands full.

Also for basic flying it might be worth mentioning: pitch forward after liftoff to increase speed up to 115/116kts then 50% on the collective and about -5 degrees of pitch gets you almost perfect straight and level flying at that top speed.
Capt. Raptor 22 Mar, 2020 @ 3:40pm 
[part 2, last comment couldn't fit it (sorry, I ramble)]

I doubt many people will take the time to read this, but to those who do: take notes, give it a shot, and improve upon it as you make your own flying style.

just please, for the love of everything holy, don't take seven years to get to your LZ and land. speed is important, because RPGs have a lot harder time when it ain't Granny behind the cyclic.
Capt. Raptor 22 Mar, 2020 @ 3:39pm 
when I fly the Huey I'm a fan of 'low and swift'. I fly at about 100 maintaining about 5-15m above the ground, accounting for terrain and such. due to how low I fly, I can make quick landings (though sometimes a little bumpy). the tactic works especially well on A of Resort when you land on the right side next to the lighthouse; by using the landmasses between spawn and the beach as cover (keeping to their right, which does require some awkward flying to get in position) and maintaining low altitude, you can effectively sneak through most defences they'll have set up unless there's a DShK on the lighthouse or that particular part of the terrain. of course, that's only one example. I find this method of flying particularly versatile.
=(e)= Lemonater47  [author] 28 Sep, 2017 @ 8:58am 
I remember way back in beta I cartwheeled across the ground losing all my rotors. Stopped on an ammo box, repaired and took off.
SupermarioPS 28 Sep, 2017 @ 8:13am 
Neat info about ammo boxes. Might explain that one time on D (An Lao) I received. Wouldn't call that one a landing though xD
=(e)= Lemonater47  [author] 28 Sep, 2017 @ 7:41am 
It was more aimed at the passengers.

With the repair thing what I think happened is the pilot landed in the clearing above B on An Lao. That's a chopper resupply area. There's one on C too.

I think ammo boxes still repair choppers too.
SupermarioPS 28 Sep, 2017 @ 6:55am 
I like this guide, but what it lacks is the shoutout for SL-Pilot coordination. "Bring me down at F5" is good, but each square is still ~250yards of size. Map markers help.
SupermarioPS 28 Sep, 2017 @ 6:53am 
No, passengers cannot repair choppers, you are right. No BF magic here:). But the designated landing zone can hotfix things (maybe server dependant). Consequently I was talking about marked LZs.
=(e)= Lemonater47  [author] 28 Sep, 2017 @ 6:11am 
Passengers can't repair choppers…