Sid Meier's Civilization V

Sid Meier's Civilization V

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Vandals (Genseric)
   
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11.292 MB
18 jul 2012 om 1:31
17 sep 2024 om 22:38
49 wijzigingsnotities (weergeven)

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Vandals (Genseric)

In 1 verzameling van JFD
JFD's Civilisations
154 items
Omschrijving
VANDALS (GENSERIC)
Unique Trait: Crossing of the Rhine
Units start with +1 Moves and ignore borders next to Coastal or River Tiles. Founding or capturing cities has a chance to convert nearby enemy units to your control and grants Gold for each one converted.

Unique Unit: Trihemiolia
The Trihemiolia is a unique variant of the Trireme for the Vandals under Genseric. It begins with the Coastal Raider promotion, increasing its Combat Strength when attacking cities and allowing it to steal Gold equal to 33% of the damage inflicted. In addition, a Trihemiolia stationed in a conquered (non-Capital) city doubles the speed at which it normally takes for the city to be Razed. Unlocks slightly later, at Optics. With the opportunistic Trihemiolia under their control, the Vandals can quickly become the terror of the seas.

Unique Unit: Alani Horseman
The Alani Horseman is the Vandal unique replacement for the Horseman. Unlike the Horseman, this unit is available at Animal Husbandry and, unless trained as a Settler, has no combat penalty when attacking cities. When trained as to be able to found cities, halts City growth.
PATCHNOTES
  • v10
  • Fixed issue with the Trihemiolia not using its correct unit flag.
  • Fixed incorrect lived dates in Genseric's pedia.
  • Settler variant of the Alani Horseman now upholds the city combat penalty of the standard Horseman (the non-Settler variant still works as before) and costs slightly more than a Settler to train (instead of half the cost of the Horseman as previously).
  • Fixed issue where the Settler variant of the Alani Horseman did not require Horses.
  • Updated UA design to better reflect aspects of Genseric's accomplishments.
  • Added Historical Religions support (Genseric now prefers Arian Christianity).
  • Various text, supports, and code standardizations/optimizations.
  • Fixed black outlines on Civ Icon and Unit Flag alphas (where applicable).
  • Fixed issue where the ambience in the leaderscene overwrote the music (where applicable).
  • Active vs Inactive promotions for uniques are now differentiated between a Blank promotion icon vs (the standard) Gold promotion icon (where applicable).

If you prefer the original version, it can be downloaded here[drive.google.com].
DISCLAIMER
Sid Meier's Civilization V, Sid Meier's Civilization VI, Sid Meier's Civilization Beyond Earth, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

By downloading and/or installing this mod you are agreeing to the following terms. This mod is distributed for free and provided as is, without any warranty of any kind whatsoever. You are using this mod at your own risk. You may not re-distribute, re-host, share, alone or as part of a bigger package this mod or its assets for any commercial or non-commercial purposes except where expressively and in verifiable writing given the permission to do so by the authors of this mod. All rights not described in this license agreement belong to their respective owners.
117 opmerkingen
Mojave Neon 21 feb 2022 om 15:33 
I did a playthrough with this civ earlier today. There's nothing that outright doesn't work, but there were some minor blips. Both UUs have the same unit icon, and the Alani Horseman settler mode was unavailable after researching Chivalry, while the in-game entry didn't indicate that it would ever obsolete. The movement bonus from the UA was also quite spotty, with it working some turns and then not at all the next. This was independent of roads, ZOC, etc., so there was no other possible reason for this being the case.

There was also a weird trade routes glitch, where other civs suddenly completing a trade route to me gave me an additional trade unit and didn't count it against the trade route cap. This didn't exist in the games I played before and after this one, with the only difference in my mods here being that this civ was enabled. Overall though, I still did enjoy playing as this civ, even if there are a few different minor technical issues with it currently.
Magnos 3 aug 2021 om 11:06 
Evening! Love this leader, really strong and fun to play. Although...
I'm experiencing a major bug with the Trihemiola.
First of all, the unit appears as a man walking on water, if the unit appears at all. Most of the time the unit is invisible altogether. To be fair, I am fine with this as long as the game runs smooth... untill it didn't. The whole game started crashing once I went to war with the Trihemiola.
The only way I could keep playing on my save was by deleting one Trihemiola at a time while saving and closing Civ to the desktop in between. After spending 20 - 30 minutes figuring and sorting this out I was able to play as normal again, but to my great disappointment... without the Trihemiola that I had a very solid hype about.
Still, really enjoy the mod - but untill the bugs are fixed I won't use it.
Thanks.
I swear this never happens to me 18 mrt 2021 om 15:39 
anyone know if you can find a previous version of the mod? In addition to the bugs I much prefered the previous UA to this one
xX_Safety_First_Grenadier1803_Xx 3 mrt 2020 om 13:12 
*Actually, comparing the MODINFO file has some difference between this and Haakon's, but I don't know enough to mess with it. In any case, I can't imagine it would be too hard for a quick fix, since it's just the music.
xX_Safety_First_Grenadier1803_Xx 3 mrt 2020 om 13:05 
The themes don't seem to be playing, or at least the peace theme. I looked at a couple of the files and didn't see anything amiss (compared with Haakon, whose music was playing normally), any idea as to the issue?
DoloresK 18 feb 2020 om 20:52 
Uninstalled and my opponents begin the game with alani horsemen. Ugh.
Billy Pol Pot 8 aug 2019 om 22:49 
With Vandals enabled and when playing as Arminius, you start with an Alani horseman.
angelo378 10 jul 2019 om 17:21 
Same, Gojisaurus_Rex
Gojisaurus_Rex 10 jun 2019 om 20:31 
The Alani Horseman is bugged and can be built by anyone, including barbarians.
Billy Pol Pot 1 jun 2019 om 11:03 
Can confirm that Alani horsemen can be recruited by everyone and spawn in barbarian camps.