Stellaris

Stellaris

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Star Wars Weapons for Legacy version 1.9
   
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46.011 MB
18 sep 2016 om 8:11
20 dec 2017 om 2:45
27 wijzigingsnotities (weergeven)

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Star Wars Weapons for Legacy version 1.9

In 1 verzameling van Elratie
Elra´s Star Wars Mods
13 items
Omschrijving
Mod version for 2.2 can be found here: https://sp.zhabite.com/sharedfiles/filedetails/?id=1627919748


Star Wars Weapons and Soundeffecte.

Do not redistribute the mod without permission, nor use mod content in another mod even if it is only the asset. files without asking first! The Mod will be for Legacy version 1.9 from now on, for new stuff wait for the Fallen Republic mod:
https://www.youtube.com/watch?v=JnDLT5uFrVM&feature=youtu.be


What this mod adds:

  • 3 new defence point modules in green, red and blue
  • 2 new Flak modules in green, red and blue
  • 5 Turbolaser module, 3 Ion Cannon module, 3 Quadlaser module and 2 Octuplelaser module in green, red, blue
  • 3 Disruptor module in purple
  • 1 XL weapon, Conquerer Superlaser (kind of broken :( )
  • 4 new Concussion missile modules
  • 2 Ion Pulse missile modules
  • Support for Empire/ Rebel shippacks (Fighter/ Bomber and Patrol weapon effects)
  • For Green, Blue, Red and Disruptor weapons new hit and muzzle particle effects
  • 1 spaceport module only green
  • 6 Tech chains
  • Each module has it´s own tech
  • Each weapon has atleast 2 soundeffects (except defence point, octuplelaser, flak quad)
  • 6 Shieldhit soundeffects
  • 6 Hullhit soundeffects
  • Everything has its own icon and description

Note: The Superlaser windup effect is broken, sound however works as it should, if you want to see it, open the command console and type:
spawnentity sw_superlaser_windup_entity

it will stay until you reload your save.


Guide for not annoying me:
http://sp.zhabite.com/workshop/filedetails/discussion/741930256/152391995419802165/


How to use:

The first Tech is the Blaster Technology (the Shippacks Full version will get the first Tech with the event) after that you can research wich weapon color you want (tech) green, red and blue. You can only research one Weapon Color! so choose wisely and only research the color you want! The purple color is the Disruptor weapon, you wont get it at the start and it is rare.

For the first weapon you need a color and Light Turbolaser Tech.

Thanks to shuulleech you can now choose wich weapon color you want, if you get Blastertech!


Credits:
Laser Mesh and Textures are from Jeronimo and Megabalta
Particle Textures are from Jeroenimo´s mod Empire at war: RE
Octuple and Quadlaser sounds from Jeroenimo´s mod Empire at war: RE
shuulleech for the Color choosing event
Sounds from EAW and DICE Battlefront
Some pictures are from Fractalsponges render
Russian translation by: PLAY YOURSELF and friends

Sound and Picture Copyright belongs to LucasArts and Disney.
Populaire discussies Alles weergeven (4)
140
28 feb 2019 om 23:05
BELANGRIJK: Balance/ idea suggestions
Elratie
75
15 feb 2018 om 9:21
BELANGRIJK: Bugs go here.
Elratie
11
15 jul 2017 om 9:58
BELANGRIJK: Making the bolts bigger.
Elratie
643 opmerkingen
tilarium 14 mrt 2022 om 9:54 
Any mod that changes any aspect of the game with the except of just graphics will disable achievements.
TYRONE 14 mrt 2022 om 8:21 
Is this mod achievement compatible?
Rex 26 feb 2022 om 2:44 
Update?
Elratie  [auteur] 19 aug 2020 om 9:45 
sleepingpiranha 28 jun 2019 om 20:07 
i think that might be because of the ship mods
TheSting  [auteur] 2 apr 2019 om 15:27 
erm... is this a late april fools joke? star wars weapons has been in v2.2 for months now
randyrabb 2 apr 2019 om 14:53 
Are u going to update this one to?
TheSting  [auteur] 14 mrt 2019 om 3:07 
1.9
Full Spade 13 mrt 2019 om 15:19 
Which one should I use for 2.1? The 2.2 version, or 1.9?