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from what i've noticed/experienced, even at 99 your toon might die, specifically if overwhelmed by hordes of zombies (one of mine - AI though - died while crossing the border,) for while it takes about 1 or 2 seconds for a zombie to start damaging your toon - they need to be able to grab her, hence guides tell you to dodge whenever possible, - once they begin it, they can multi-hit, which means instead of doing only 1 health dmg, it increases to 2.
now, imagine a horde simultaneously hitting your toon. if controlled by player you might be able to switch to an op weapon like chainsaw and escape, if AI it usually means death as they are as dumb AF - might be prevented if toon has, for instance, chainsaw, and combat type is quickly changed to ranged/defence or maybe attack.
"Dogvendor likes Saguts so much that it gives him XX extra ammo"
Cool it stat has its own reference and stacks below vehicle info:
3 vehicle.which!
-26050 vehicle.variant!
100 vehicle.max_gas!
10 vehicle.motor.freq1!
75 vehicle.motor.freq2!
0.001 vehicle.motor.duty1!
0.8999999762 vehicle.motor.duty2!
2500 vehicle.motor.filt_low!
250 vehicle.motor.filt_high!
0.8000000119 vehicle.motor.q!
0 orders_combat!
2 orders_tactic!
3 ' cool-it <to
0 stack
12 - vitality hp. although whenever editing it, i strongly recommend updating same info lines above, where it reads something like:
"SAGUTS" 7 #c .name!
-1736123286 7 #c .seed!
3 7 #c .health! // where .health! refers to the ammount of health such char has currently. then if stat 12 is 3, and .health is 3, heart icon in game is full, stat 12 - 3 and health 2 or 1, heart no full and blinks, chars will try to heal that toon, consumming med kits.
Then, if you change 12 stat to, for instance, 99, also increase health to 99, example:
"SAGUTS" 7 #c .name!
-1736123286 7 #c .seed!
99 7 #c .health!
Otherwise - as stated above - they will try to heal your toon. If you put numbers above 3, toon's heart icon will display a blue-ish overlay, whereas at 6, heart icon is full covered with such overlay, at very high numbers (eg 99) such icon will display same overlay but will blink, although it doesnt imply that your toon is hurt/sick/whatever.
i know im sort of necroing comments here, but - since its been only weeks that i first played this game and its been on mobile:
@tools guy-kun: .lootamt! refers to the ammount of loot such char is carrying during a mission. numbers refer to loot-type and quantity, loot-types are the same found in trunk.loot whereas:
1 - food
2 - gas
3 - med kits
4 onwards - ammo
game ignores any editing on lootamt because chars carry no loot while on the road, only situation you can save the game. if edit 'em when on a mission, game may crash - havent tried though. from what ive read on game files, lootamt also has to do with game internal commands to generate weapons when beginning a new game and/or recruiting a new char.