Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
If the numbers still don't make sense to you, I'm saying that if your level is "10", your maximum (for example) Might can be 30, since you get 3 attribute points per level .
You get 3 attribute points per level, so if you divide 32 by 3 you get (10.7~) more or less the level of the weapons. This is all speculation, but it might be a multiclass compatibility thing. To me at least it makes sense from a game balancing standpoint.
My characters have reached a point of barely taking damage and doing MULTI-MILLION damage backstabs (and that was with only a handful of buffs and so it could even go higher in theory), but that's needed for anything in the game ^^
Sorry for late-ish replies, happy holidays.