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If the numbers still don't make sense to you, I'm saying that if your level is "10", your maximum (for example) Might can be 30, since you get 3 attribute points per level .
You get 3 attribute points per level, so if you divide 32 by 3 you get (10.7~) more or less the level of the weapons. This is all speculation, but it might be a multiclass compatibility thing. To me at least it makes sense from a game balancing standpoint.
My characters have reached a point of barely taking damage and doing MULTI-MILLION damage backstabs (and that was with only a handful of buffs and so it could even go higher in theory), but that's needed for anything in the game ^^
Sorry for late-ish replies, happy holidays.