Stellaris
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Playable Robots (fixed) [outdated]
   
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35.161 MB
20 JUL 2016 a las 11:25 a. m.
19 AGO 2016 a las 11:01 a. m.
14 notas sobre cambios ( ver )

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Playable Robots (fixed) [outdated]

Descripción
I don't have a lot of time to dedicate to the mod anymore. Anyone who wants to take over, feel free to fork my github repo and PM me

playablerobots
http://sp.zhabite.com/sharedfiles/filedetails/?id=728268465

https://github.com/gtosh4/playablerobots

Credit

Notifications
Do not run this AND the original mod. They have the same stuff except this one has a few fixes.

To enable synthetic playstyle, select the trait in species creation instead of as a window on game start (as in the original)

Is not save-game compatible with the original. I intend on fixing this, but for now it relies on a trigger which runs at game start to set things up.



Fixes
  • Cookiemonster364's fix for trait copying
  • Fix habitibility bonus progression (was 10% -> 5% -> 7.5% -> 10%) to (10% -> 50% -> 75% -> 100%)
  • Fix initial pops not being the same race as new pops (fix for xenophobic ethic and repugnant trait)
  • Improve the game start tile modification a bit. Was: replace farms and power plant lvl 1 with power plant lvl 2. Now: replace farms with power plant lvl 1 & replace base tile food with energy.
  • Select synthetic playstyle by selecting the trait in species creation instead of as a window on game start.
  • Update election_term_years from 5 to 10 to match changes made to other elected governments in 1.2.1
  • Require android trait for the new government types.
  • Add opposite traits for the Breeder traits and when you reach level 3 upgrade (100% habitability bonus) you are refunded you adaptive traits since you no longer need them.
  • Support all traits and portraits (not reflected in the "build" menu)
  • Remove robot production penalty to energy deficit

FAQ
My pop's happiness is capped, help!
The synthetics get a slight boost to habitability (increases with tech) but are otherwise still subject to habitability happiness caps.

I just started and can't build any pops!
Make sure you selected the
Synthetic
trait when creating your species.
Discusiones populares Ver todo (2)
4
11 SEP 2016 a las 4:55 a. m.
AI rebellion When playing as Robot race
Galtakie
0
19 SEP 2016 a las 4:35 p. m.
This mod is not multiplayer compatible. Will it ever be?
Kindjalz
217 comentarios
The Meat Mongler 21 MAY 2021 a las 12:45 a. m. 
people really asking to get this updated when the synthetic dawn dlc exist
Trees Are Listening 31 MAR 2019 a las 12:16 p. m. 
UPDATE!!!
bykmok 20 MAR 2018 a las 2:07 p. m. 
Can I find JUST the city?
ReconSloth25 1 SEP 2017 a las 5:07 p. m. 
PLEASE UPDATE THIS MOD!!! such a great mod and its being put to waste please, please, please update it.
OwnGoal99 10 ABR 2017 a las 7:51 p. m. 
You can play robots in vanilla now so why...
Sophi 10 ABR 2017 a las 5:47 p. m. 
update this to 1.5 please
Merloga 24 MAR 2017 a las 8:51 p. m. 
Why is this mod abandoned by all its editors -.-
Kencko 14 MAR 2017 a las 6:35 a. m. 
"don't have a lot of time to dedicate to the mod anymore. Anyone who wants to take over, feel free to fork my github repo and PM me"

Read the description please
damtfireball 28 ENE 2017 a las 11:54 p. m. 
update this plzzz
Chomp 3 ENE 2017 a las 5:08 a. m. 
is it jsut em or is the trait copying issue back?