Stellaris
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Playable Robots (fixed) [outdated]
   
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35.161 MB
2016年7月20日 11時25分
2016年8月19日 11時01分
14 項目の変更履歴 ( 表示 )

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Playable Robots (fixed) [outdated]

解説
I don't have a lot of time to dedicate to the mod anymore. Anyone who wants to take over, feel free to fork my github repo and PM me

playablerobots
http://sp.zhabite.com/sharedfiles/filedetails/?id=728268465

https://github.com/gtosh4/playablerobots

Credit

Notifications
Do not run this AND the original mod. They have the same stuff except this one has a few fixes.

To enable synthetic playstyle, select the trait in species creation instead of as a window on game start (as in the original)

Is not save-game compatible with the original. I intend on fixing this, but for now it relies on a trigger which runs at game start to set things up.



Fixes
  • Cookiemonster364's fix for trait copying
  • Fix habitibility bonus progression (was 10% -> 5% -> 7.5% -> 10%) to (10% -> 50% -> 75% -> 100%)
  • Fix initial pops not being the same race as new pops (fix for xenophobic ethic and repugnant trait)
  • Improve the game start tile modification a bit. Was: replace farms and power plant lvl 1 with power plant lvl 2. Now: replace farms with power plant lvl 1 & replace base tile food with energy.
  • Select synthetic playstyle by selecting the trait in species creation instead of as a window on game start.
  • Update election_term_years from 5 to 10 to match changes made to other elected governments in 1.2.1
  • Require android trait for the new government types.
  • Add opposite traits for the Breeder traits and when you reach level 3 upgrade (100% habitability bonus) you are refunded you adaptive traits since you no longer need them.
  • Support all traits and portraits (not reflected in the "build" menu)
  • Remove robot production penalty to energy deficit

FAQ
My pop's happiness is capped, help!
The synthetics get a slight boost to habitability (increases with tech) but are otherwise still subject to habitability happiness caps.

I just started and can't build any pops!
Make sure you selected the
Synthetic
trait when creating your species.
人気スレッド 全て表示 (2)
4
2016年9月11日 4時55分
AI rebellion When playing as Robot race
Galtakie
0
2016年9月19日 16時35分
This mod is not multiplayer compatible. Will it ever be?
Kindjalz
217 件のコメント
The Meat Mongler 2021年5月21日 0時45分 
people really asking to get this updated when the synthetic dawn dlc exist
Trees Are Listening 2019年3月31日 12時16分 
UPDATE!!!
bykmok 2018年3月20日 14時07分 
Can I find JUST the city?
ReconSloth25 2017年9月1日 17時07分 
PLEASE UPDATE THIS MOD!!! such a great mod and its being put to waste please, please, please update it.
OwnGoal99 2017年4月10日 19時51分 
You can play robots in vanilla now so why...
Sophi 2017年4月10日 17時47分 
update this to 1.5 please
Merloga 2017年3月24日 20時51分 
Why is this mod abandoned by all its editors -.-
Kencko 2017年3月14日 6時35分 
"don't have a lot of time to dedicate to the mod anymore. Anyone who wants to take over, feel free to fork my github repo and PM me"

Read the description please
damtfireball 2017年1月28日 23時54分 
update this plzzz
Chomp 2017年1月3日 5時08分 
is it jsut em or is the trait copying issue back?