Stellaris

Stellaris

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More Events Mod
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1.561 GB
18.7.2016 klo 9.33
4.6. klo 7.53
192 muutosilmoitusta ( näytä )

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More Events Mod

Kuvaus
COMPATIBLE with Stellaris 4.0.*
Link to 3.14 version

Are you looking for more action and interesting events to show up while you are doing your day to day enslaving and conquering business? If, like us, you find the mid to late game a little lacking of interesting diversion, then you have come to the right place. This mod adds new anomalies and events to your game, focusing on spicing up the game after exploration has slowed down.

Note: There have been some slight changes to the galactic_features_events.txt

ACHIEVEMENTS WILL BE DISABLED WHEN USING THIS MOD

This mod will be constantly updated with new content for your game. All events are designed to be balanced with the events in the vanilla game.



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Mod Content
Anomalies, Events and Archaeological sites to add more variety to your gaming expierience. Additionally there are various new species portraits (used for our factions) which are also accessable for custom empires, but they will not spawn as randomly generated empires.
Also this mod adds deactivatable planetary shield graphics as well as an also deactivatable alternative version of the shieldworld planets.

[more-events-mod.wikidot.com]
Our Wiki is still under construction. Everyone is welcome to add info to it they would expect to see there.

Fun with numbers:
Anomalies:
70 with a total of 128 Outcomes (not counting potential branching events after the anomaly finisher)
Archaeological sites: 24
Astral Rifts: 1
Primitive related events: 18
Colony level events: 13
Country level events: 17
Special system focussed events: 8
Origins: 2 (4 if you count the 2 used only as switches)
Highimpact Questlines and Crises: 12
  • Elusive Carcosa
  • Legacy of the Carcharorion
  • Food Constructor
  • Lost Emperor
  • Descended Ascendant
  • Aevum
  • Extinct Abductors
  • The Last Orila

  • Return of the Sadrell
  • Surveyor Probe
  • Broken Clock
  • Vazuran Menace

If there are ARTISTS out there who are able to produce event pics with a quality and style matching that of Paradox´s pics and would like to support our work we would love to use their artwork in this mod.



Bug Reports
You found a bug during your game session? Please, post it in the Bug report discussion thread so we can squish it in the next version. And if you could give us some hints on how to reproduce it, it would be also very helpful.

FAQ
Q: Is this or that event from your mod?
A: First, open your console while the event window is still there. Then type in "debugtooltip" and press enter, then close the console. Now check the tooltip when hovering your mouse over one of the event's options. It displays the event_id among other information. All of our event_ids start mit "mem_". If there's no "mem_" it's not from us.

Q: I hate these f*****g Vazurans! They are the worst crisis ever and it makes me disable this s****y mod! How do I make them go away forever!?!
A: The Vazuran Menace only has a 5% chance to occur naturally, but if you do not enjoy them at all, you can easily disable them during your game setup. Just create an AI empire with the "fainthearted backwater" origin and set it to force spawn. This will 100% prevent the Vazurans in your game.

Q: Can I activate this mod in a running save game?
A: Yes you can, but some events won´t appear in that case, as they are set at game start. Aside from this there should be no issues.

Q: My planetary shields are not correctly centered on my planets. What is wrong?
A: All shield objects are adjusted to vanilla scaling. Every mod that changes planet/system scaling will lead to our shields being off centered. If this is the case and you do not want to deactive the other mod, you'll have to deactivate our graphical shield effect in our options menu.

Real Space Users could try this compatibility fix:
Real Space System Scale/Planetary Shields Compatch 2.0


[discord.gg]



Donations

If you want to further support our work on improving the mod by adding additional art assets, please leave us a little donation. The page is set up to accept the lowest possible amount in my currency. Whatever you can spare, you'll have our thanks for it. You also won't be throwing your money into the aether either, as we have clear goals on what to do next with donated funds - visible on that page. See our latest addition (Orila, Vazuran and Neochadamus portraits) to get an idea of the quality you can expect. In the end you'll support both the mod and the artist, with whom we plan to keep on colaborating.

The Orila (+ their expansion), Vazuran and Neochadamus (paragon) portraits were funded by us. At this point we have to make a cut however as our personal funds for this project are limited as well.

Anything further will need your support. Next we want to add new species portraits for the different Broken Clock aliens (devouring swarm molluscoids, determined exterminator robots, fanatic purifier lithoids which are also meant to be available for the player species. And then there is still more we'd like to add.



Finished and implemented:
  • Neochadamus paragon portrait
  • Orila species portrait with outfits and hologram paragon portrait variation
  • Vazuran species portrait
  • Neochadamus portrait expansion for species portrait *
  • Overlord Trailer Emperor paragon portrait *
  • Orila Expansion (fitting robot portrait, hologram version for normal portraits, cybernetic variation)
  • Broken Clock molluscoid devouring swarm species portrait *
  • Broken Clock machine terminators species portrait *
  • Broken Clock lithoid purifier species portrait *
  • Rebel Yell Event - female Foxkin Paragon *
Currently worked on:
  • Sadrell/Broken Clock 4 - Better Dwarven Species Portrait - better beards and hairstyles, no tattoos, new female face, more militaristic armored clothing *
Funded and next on the plan:
    Planned, not yet funded:
    • Voggo the Great - Ancient Frog Paragon
    * funded through donations



    [www.buymeacoffee.com]
    Suositut keskustelut Näytä kaikki (73)
    2,121
    18 tuntia sitten
    TÄRKEÄ: Bug Reports
    Malthus
    284
    21.5. klo 3.21
    Ideas
    Malthus
    18
    1.6. klo 23.04
    TÄRKEÄ: Dev Diaries
    Malthus
    5 638 kommenttia
    bfmusic 49 minuuttia sitten 
    Was down to this being the only enabled mod and still getting the blank event bug.
    @Lotvis's solution solved the problem:
    unsub - clear steam download cache - resub
    Ahntrax 2 tuntia sitten 
    What are you supposed to do for the sight unseen soft spot probing? There's no interaction for me to do with my science ships for the points of interest. I tried to add points via console but nothing happens. My counter is at 9 (via console, since I couldn't figure out what to do, only found the counter in the code) but nothing happens?
    Airodonack 4 tuntia sitten 
    @Tename

    100% fixed the issue for me. I thought the problem was with this mod too, but it was really "Real Space - Solar Storms".
    HertoghJan 6 tuntia sitten 
    @Malthus
    I doubt FlamingRedAlpha フレーミン will read that...
    Funny how a lot of people these day's just vent their opinions without even looking beyond whats right in front of them, sad really
    Lotvis 7 tuntia sitten 
    for anyone having blank event bug unsub - clear steam download cache - resub
    Malthus  [tekijä] 8 tuntia sitten 
    You open the console then activate debugtooltip there. Once that is done you hover over the option buttons in the empty event windows. The tooltip will then show you the event ids.
    Suicide Commando 8 tuntia sitten 
    How do you check the debug info on this issue? I'm having it as well, and after fiddling with turning on and off various mods, this is the one that is triggering it.
    Malthus  [tekijä] 10 tuntia sitten 
    @FlamingRedAlpha フレーミン Did you even check the comments below? The mod is fine. Check the event IDs of these popups to determine if they are indeed from this mod (then they all start with "mem_") otherwise the problem is another mod.
    If the IDs start with "mem_" there is an issue with the files on your end and you have to follow the steps described below multiple times to solve the issue on your end. There is nothing I can do as the files in this workshop item are updated to 4.0.15 and rechecked more than once already.
    event pop up bug unsubs so quick and everyone else should too till the modders fix it
    Malthus  [tekijä] 15 tuntia sitten 
    @BetaWolf It just occured to me, that maybe some of the reports here may be mixed up. There is the launcher issue, when mod files are not correctly updated in users local files, which leads to events in the mod still showing up broken, despite the mod on the workshop being fixed and updated.
    In other cases it might be people just thinking those empty event windows come from this mod, but haven't actually used debugtooltip to check the event IDs. This should always be the first thing to be done. All our event ids start with "mem_".