Stellaris

Stellaris

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Realistic Stars
   
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10.934 KB
4.7.2016 klo 17.01
10.12.2018 klo 7.41
15 muutosilmoitusta ( näytä )

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Realistic Stars

Kuvaus
Did you know red dwarves are more than 70% of our galaxy stars?
or that only K, G and F stars have the right qualities for the development of complex life?
don't you find it weird that all stars have the same size?

This mod aims to improve realism on the galaxies generated by the game, without compromising variety or gameplay.

Features:
  • The spawn odds of stars are now closer to real life. Red dwarfs are the most common type of star by far, followed by orange dwarfs, yellow dwarfs and yellow-white dwarfs. A-type and blue giants are very rare.
  • Star sizes have been changed: red dwarves are the same size as vanilla, all the other stars have been increased in size proportionally to better represent their sizes in real life.
  • Icons in the galaxy view have been changed to represent the real sizes of the stars.
  • Empires and Primitives only spawn on K, G and F stars.
  • Since B-type stars are around as rare as black holes now, this huge stars now yield 5 energy always.
  • A-type stars are very big and rare as well, so they have an increased chance of generating either 2 or 3 energy.

Red dwarves are now the majority of stars and they have a decreased chance of spawning habitable planets. So the number of habitable planets is decreased slightly. If you want vanilla numbers of habitable plantes just increase it to 110% before you start.

I'd like to add that I personally think the galaxy view looks much more beautiful with the diverse star sizes and new spawn odds. The rare big stars really jump out.

Incompatible Mods:
  • Mods that add new types of planets or stars.
  • Mods that change the scale and/or spawn odds of planets or stars.
  • Mods that change primitive systems.

Recommended Mods:

Current Problems:
  • Dyson Spheres built around the bigger star types (A and B) are built inside the star. I can't really test any fix for this since I don't own Utopia. If anyone who owns the DLC can fix this and test it, please message me or comment below.

Latest Update:
  • Mod is now compatible with 2.2 (Le Guin Update).
  • Mod is now compatible with other mods that change/add empire initial systems.


Feedback is always welcome!
150 kommenttia
Mythril Sage 5.12.2021 klo 20.39 
Please update this mod. I really love the different feel it brought to the game.
The13Inquisitor 3.6.2021 klo 0.59 
Yeah, this mod doesn't work now.
Xealot 5.11.2020 klo 7.52 
It would be really appreciated if you update this mod. cheers!
crgzero 5.6.2020 klo 5.42 
@Colonel Kernel so you're complaining about a mod breaking your game that hasn't been updated since 2018..... Genius!!
Colonel Kernel 21.5.2020 klo 23.57 
breaks the game after first month, causes homeworld and probably other worlds to lose all their districts causing there to be no resource extraction or cities to live in
Guluere 21.4.2020 klo 19.48 
Dead mod
Skanderbeg 23.3.2020 klo 13.25 
make mod compatible with latest version pls
pipo.p 17.1.2020 klo 15.46 
Yes, there are also a few changes that impact gameplay and lithoid lines that aren't included.
Sadly, this mod is no more compatible with the latest version of the game.
Silverheart97 11.9.2019 klo 19.41 
So this mod somehow breaks ringworlds. They generate/build with each segment size 50, instead of size 5. (My understanding is that they used to be size 50 in 2.2?). I tested this by building a segment with the mod off (no problems) and the mod on (had the problem). Anyway pls update cause I love this mod but I really don't want the ringworlds any more OP than they already are! lol
willplace99 8.6.2019 klo 3.45 
please update