Stellaris
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Expanded Habitability
   
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11 Haz 2016 @ 18:40
27 Haz 2016 @ 16:07
2 Değişiklik Notu ( görüntüle )

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Expanded Habitability

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Steam did that thing where it doesn't recognize the updated mod as the old one. Here is the new version for 1.4.
Popüler Tartışmalar Tümünü Görüntüle (1)
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12 Tem 2016 @ 13:29
How To Remove The Colonization Block
Crusader Vanguard
71 Yorum
Death threat collector 8 Haz 2019 @ 8:12 
Update would be appreciated
ShadowDragon8685  [yaratıcı] 6 Şub 2017 @ 3:03 
Steam did that thing where it didn't recognize the updated mod as the old one. So here's the update: http://sp.zhabite.com/sharedfiles/filedetails/?id=858333144
Sir.Drakkar 21 Oca 2017 @ 2:35 
dude, we need the mod updated please, it's been quite a long time
Bittersweet 8 Oca 2017 @ 12:36 
It says this mod is not up to date in mod list. Please update this mod ASAP thank you.
mzilli 10 Kas 2016 @ 18:25 
@Hobo - Thanks!
Hobo 10 Kas 2016 @ 15:09 
@mzilli - You might look toward Reworked Planets (inspired by Expanded Habitability).
ShadowDragon8685  [yaratıcı] 2 Kas 2016 @ 11:12 
I have not. I haven't been playing Stellaris lately.
mzilli 1 Kas 2016 @ 20:48 
Hi, just wondering if you've had a chance to look at this post-Heinlein?
mzilli 7 Eyl 2016 @ 14:34 
Alternatively, we could do the same thing and keep Continental special, dividing the eight others something like this:

Alpine/Tundra
Arctic/Ocean
Desert/Arid
Savanna/Tropical

For non-continental species:
80% = Primary (homeworld and its partner)
60% = Secondary
40% = Tertiary
20% = Other (including Tomb?)

Up to you.
mzilli 7 Eyl 2016 @ 14:08 
If you do take a look at this after Heinlein, I'd suggest keeping everything the same as stock except the following:

- Make tertiary habitability (outside your single primary, 80%, and two secondary ones, 60%) 40% instead of 20%.
- Make Tomb Worlds 20% instead of 0%. That way they can be made habitable for biological colonists through technologies that increase habitability.

Just an idea. I appreciate your time!