Stellaris

Stellaris

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Expanded Habitability
   
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11. čvn. 2016 v 18.40
27. čvn. 2016 v 16.07
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Expanded Habitability

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Steam did that thing where it doesn't recognize the updated mod as the old one. Here is the new version for 1.4.
Populární diskuze Zobrazit vše (1)
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12. čvc. 2016 v 13.29
How To Remove The Colonization Block
Crusader Vanguard
Počet komentářů: 71
Death threat collector 8. čvn. 2019 v 8.12 
Update would be appreciated
ShadowDragon8685  [autor] 6. úno. 2017 v 3.03 
Steam did that thing where it didn't recognize the updated mod as the old one. So here's the update: http://sp.zhabite.com/sharedfiles/filedetails/?id=858333144
Sir.Drakkar 21. led. 2017 v 2.35 
dude, we need the mod updated please, it's been quite a long time
Bittersweet 8. led. 2017 v 12.36 
It says this mod is not up to date in mod list. Please update this mod ASAP thank you.
mzilli 10. lis. 2016 v 18.25 
@Hobo - Thanks!
Hobo 10. lis. 2016 v 15.09 
@mzilli - You might look toward Reworked Planets (inspired by Expanded Habitability).
ShadowDragon8685  [autor] 2. lis. 2016 v 11.12 
I have not. I haven't been playing Stellaris lately.
mzilli 1. lis. 2016 v 20.48 
Hi, just wondering if you've had a chance to look at this post-Heinlein?
mzilli 7. zář. 2016 v 14.34 
Alternatively, we could do the same thing and keep Continental special, dividing the eight others something like this:

Alpine/Tundra
Arctic/Ocean
Desert/Arid
Savanna/Tropical

For non-continental species:
80% = Primary (homeworld and its partner)
60% = Secondary
40% = Tertiary
20% = Other (including Tomb?)

Up to you.
mzilli 7. zář. 2016 v 14.08 
If you do take a look at this after Heinlein, I'd suggest keeping everything the same as stock except the following:

- Make tertiary habitability (outside your single primary, 80%, and two secondary ones, 60%) 40% instead of 20%.
- Make Tomb Worlds 20% instead of 0%. That way they can be made habitable for biological colonists through technologies that increase habitability.

Just an idea. I appreciate your time!