Stellaris

Stellaris

Ikke nok vurderinger
Empire Essentials Lite
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Filstørrelse:
Offentliggjort:
Opdateret:
2.380 KB
11. juni 2016 kl. 1:25
10. nov. 2016 kl. 19:47
12 ændringsbemærkninger ( vis )

Abonner for at downloade
Empire Essentials Lite

I 1 samling af docflamingo
DocFlamingo's Overlord Collection
8 genstande
Beskrivelse
1.3.2 compatible

EMPIRE ESSENTIALS LITE: makes a number of changes I found desirable and puts them all in one convenient package, taking care of numerous small tweaks, both common and often overlooked. It is intended as a sort of basecoat mod that can take the place of numerous small ones and not clutter up your mod folder. Emire Essentials makes the following alterations:

UPDATE: 7/22/16: Should be much more compatible now with other mods that alter values in the defines file.


##### TECHNOLOGY #####

*5 Technologies are available to research at one time. I understand Paradox’s decision to avoid a straight tech tree to keep the game fresh with each replay but the card system has severe limitations and more choices helps alleviate them.

*Population penalties for developing technology have been greatly reduced.

RECOMMENDATION: I recommend using either “6 Technology View” by Averax or “1080p UI Mod” by Dr. Maple to make the additional technology choices easier to manage.


##### COLONIES AND SECTORS #####

*20 base core worlds.

*Add new sectors at a slightly faster rate.

*Influence costs for modifying sectors greatly reduced.

*Frontier Outposts do not reduce your monthly Influence to maintain but instead have a greater one-time Influence cost to build.


##### SHIPS #####

*Repair and Upgrade times for fleets are much faster but not ridiculous.

*Maximum navy size increased to 10,000.


##### DIPLOMACY #####

*Trade deals can be up to 50 years in length

*Integration of vassals now only costs 1 Influence point per month but will take a little longer.

*Research trade agreements are twice as efficient.

*Federations can be formed with only 3 members.

*Factions now gain strength at a slower pace.


##### LEADERS #####

*Leaders cost less to recruit

*Leader pool slightly increased in size.

*Leaders and Rulers may have up to 3 traits each.

*Critical age raised from 72 to 100 because, you know, it's the future.


##### RACES #####

*Each species (player and AI) have an additional 2 points to spend on traits to add a bit of variety.

*Each species now has an additional Ethos point to spend.


Hope you enjoy the mod and please don't forget to rate! If you have any issues, feel free to post them here as I check messages frequently and am always happy to help.
31 kommentarer
mumhustlar 19. juli 2017 kl. 11:21 
Hey mod doesnt seem to work anymore. 1 Does it need updating? 2 If this is defunct mod, can we just edit all the same modifiers in the game files ourselves to get the same effect as the mod?
aevansjr35 10. apr. 2017 kl. 16:12 
Update coning for 1.5?
EnragedMeatCylinder 22. okt. 2016 kl. 13:41 
will this work with heinlein or does it need to be updated
docflamingo  [ophavsmand] 27. aug. 2016 kl. 18:06 
@Crowsephian: It will still work, only the version number is changed. It probobly just didn't update as the workshop is twitchy. Try restarting steam. If that doesn't work you can unsubscribe from the mod then re-subscribe and that will often clear it up. Regardless it will work just fine despite the version number being wrong.
Crowsephian 27. aug. 2016 kl. 15:26 
The description lists this as compatible with 1.2.5, but the launcher still lists it as compatible with 1.2.1. Should we just ignore this?
Shade 21. aug. 2016 kl. 17:54 
Danke, much love. <3
docflamingo  [ophavsmand] 21. aug. 2016 kl. 17:24 
@Scarlet: I've had othjer requests for that actually. I'll upload a second version some time tonight or earlt tomorrow.
Shade 21. aug. 2016 kl. 8:59 
Goodsir, would you mind removing the trait/ethos point changes? It conflicts with so many sexy mods that add/change ethics and/or trait points. : ( I love everything else about this mod and would like to keep it, but, the users should decide how many race/ethic points they get to use by other mods, you know?
docflamingo  [ophavsmand] 17. aug. 2016 kl. 20:10 
@=7Cav=BG.Burgundy: Yes. I tried removing the penalties entirely at one point but it made things just too easy.
=7Cav=Burgundy 17. aug. 2016 kl. 11:03 
I see, so colonies bump it up by one percent per colony and pops bump it up by one percent for every pop after one hundred