WildStar
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Beginner's Guide
Por Rogue y 1 colaboradores
You got Wildstar, you made a character, got through the tutorial and you’re on Nexus! But you might be wondering about things the tutorial didn’t talk about. This Guide goes more in depth about the basics of Wildstar covering such things as roles and stats.
   
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Intro
Welcome to Nexus! Its a wild place for both sides and there's a lot to learn. Here are details that are handy to know, more than what the turtorial will show and to get you on a good start We hope you will enjoy your time playing the game, and if you have questions not covered in this guide please feel free to leave a comment below and we'll try to answer it as soon as we can.

So lets go on to the details!
Support Roles
Character Creation does go over Support Roles when you first make a character but we'll go into more into detail about them. When out in the first town a quest given by M.A.C. shows you your support role’s basic function.

This guy:


Support are simply Healer or Tank roles, your class will determine which one you can do. Of course all classes are DPS and this is really the role you should be in for leveling. For other things such as Expeditions, Adventures, Dungeons, and Battlegrounds you can do a support role. In most general PVE instances (expeditions are the exception) there is at least one Tank and one Healer.

In Character Creation you can see which class does what and really breaks down to Armor types. Heavy Armored are going to have Tank Support (Engineer & Warrior) and Light Armored having Healer (ESPer & Spellslinger). Medium Armored are split, Stalker can be Tanks while Medics can be Healers.

One thing to keep in mind with Support Roles is your Innate Ability (R key). This means a lot in Support! For Healers, it one ability and gives an extra kick to your heals and some defense. Tanks, however, have different Innate Abilities and called Stances. So to truly Tank you should have that specific ability showing on your action bar.




How you can determine if a piece of gear is optimal for you by knowing what stats work best. Role is important in this fact also where Class comes in. There is quite a number of them! Critical Hit and Multi-Hit are almost nearly the same kind of stat but is effective with only certain classes. Strikethrough is a stat that all DPS want to have but as a Support role Tanks want Crit-Mitigation and Healers want Multi-Hit.

We will show what stats are for what role and class in another section as all classes have the ability to be Support and DPS.
DPS
As the main Leveling Spec, Damage-Per-Second, is pretty straight forward. Destroy your target as fast as you can. While there isn’t much to DPS there are some very important things to remember in Wildstar.

Like watching out for Threat! Threat is the attention span of a target and in Instances you want that on the Tank. For this you want to give the Tank a two second head-start and don’t open with your strongest ability. Otherwise you could have a boss turn and make you into a tasty snack and possibly your other teammates in the process. There has been many of Spellslinger DPS that have suffered being one-shot for ripping threat off tanks.

The other important part is bring Utility abilities such as Interrupts. You should carry at least one while leveling. A lot of the Interrupt process are dependent on the DPS in PVE Instances. A Snare is also useful if you are a ranged DPS as it gives time to damage your target before it reaches you.



Avoiding red telegraphs is something every DPS (and Healers) should do unless it is part of a fight-mechanic. In most cases it is an indicator when you should throw an Interrupt or otherwise run away.

Stats specific for DPS are broken down to Class and Role in the next section.

Stats
For Secondary Stats we’ll break it down by Role and Class. This list is also on order from want most to least.


DPS: Multi-Hit, Strikethrough, Vigor
Tank: Deflect, Crit-Mitigation, Glance


DPS: Crit-Severity, Critical Hit, Strikethrough, Multi-Hit
Healer: Focus Recovery, Multi-Hit, Focus Pool


DPS: Multi-Hit, Strikethrough, Vigor
Healer:Focus Recovery, Multi-Hit, Intensity


DPS: Crit-Severity, Critical Hit, Strikethrough, Vigor
Healer: Focus Pool, Focus Recovery, Multi-Hit


DPS: Crit-Severity, Critical Hit, Strikethrough, Multi-Hit
Tank: Deflect, Crit-Mitigation


DPS: Critical Hit, Crit-Severity, Strikethrough, Vigor
Tank: Deflect, Crit-Mitigation

These Secondary Stats is what you will want to aim for Runecrafting, too. However while leveling Runecrafting isn’t as important as you will be replacing gear often through questing. If you plan to do Dungeons while leveling as a Support Role then Runes do have some importance but don’t worry too much about it. When you reach Level cap that is where you want to rune up some gear and keep in mind that the importance of one Stat may change when you are Level capped.

Assault Gear - DPSSupport Gear - Tank

Note: You don’t need to worry about Support gear if you just quest through to Level cap. Dungeons is really the only thing to have Support gear for if you want to Tank or Heal and only if you want to. With gear items you don’t need you can salvage or sell them.
Paths
In Character Creation you had to pick a Path which is an additional part of Wildstar. Though you probably seen a few things it is good to know what to expect out of them. It does come down to gameplay to level up your Path and it is okay to return to it later as Path Experience is different from Level Experience. At Level cap and doing content some Paths are more desirable than others for their Special Abilities. We’re going to note which of these Paths are useful to a PVE Content group. Path Abilities are not usable in PVP.

  • Scientist: Summon Group, Teleport to Capital.
  • Settler: Campfire, Vendor bot, Mailbox
  • Soldier: Bail Out
  • Explorer: Nothing and we’re hoping Carbine changes this in the future.

Out of terms of being easy to tedious:
Soldier is the easiest path. A majority of Soldier Quests are to kill mobs through Holdouts, Assasinations, and SWAT. Holdouts are waves of mobs to kill or protect NPCs while SWATs give you a special to do against mobs. Assasinations are straight forward as you kill a specific mob.

Scientist comes in second as you can do this path almost passively while leveling since you will be scanning mobs (and making friends) most of the time. There are times where you have to do puzzles but they're not difficult to do. This is also the best path for lore nuts.

Settler is pretty easy but it can take time as you are mostly picking up resources and sometimes this can take you out of the way of questing. However it is a useful path as Settlers can give buffs and the XP buff is certainly handy.

Explorer can be fun if you love to roam around. A lot of their quests involve getting to hard reach places, exploring hidden paths, and tracking strange things. It also has jump puzzles so if you're not a fan of those or have a fear of heights, this is not the path to take. The truly unfortunate thing for this path is the fact their special ability does nothing for a group.
Crowd Control
With DPS we went a little over Crowd Control, Utilities, but not as in depth. Wildstar does not make it hidden that using these abilities are important and as you get to level cap you will find they are perhaps the most important ability to bring.

And we cannot stress it enough to bring and use an Interrupt Ability as a majority of Wildstar’s boss fights have devastating abilities. But not all abilities can be interrupted so keep an eye on the cast bar.

Lock means Immune to Interrupts
Casting, time to Interrupt!
Successful!  Stunned and recieves 50% more damage

Interrupts are not the only abilities out of Utility to note. There are IA Strips (Interrupt Armor), CC breaks, Empowers, and Snares. Most of these abilities you will be able to access around mid level and later and really use them at Level Cap. They are rather situational in PVE and mostly used in PVP. The one used second after Interrupt abilities is CC Break. This ability will get you out from being trapped and disoriented. Empowers would be next in line for Raid boss fights. Snares are more common in PVP than PVE but they are useful depending on the mechanics of a fight. However, for day to day leveling always carry one Interrupt ability.
PVP
This is entirely optional in Wildstar so it comes down to your personal gameplay. And there are lots of options! PVP Content are Battlegrounds, Arenas and Warplots but until Level cap it is limited to Battlegrounds and Open-World. While leveling not many queue up for it but we’re hoping that will change as Battlegrounds give a generous amount of experience for completing a match.

However you can flag for PVP while you quest. This gives the additional bonus of gaining Prestige for killing mobs and players. With Open-World PVP there is always the risk of being brutally killed by another player so if you go AFK, better be up on your skyplot. When it comes to Open-World PVP in Wildstar is extremely difficult (nearly impossible) to accidentally flag for PVP. To actively do this, you have to turn the PVP option yourself. It’s a simple right click on your portrait and select.



A small thing to note if you are with a buddy (in party) who is not flagged and they can heal; as long as you are flagged and buddy is not, healing won't be received even if they try. It is a part of protecting from accident-flagging.

When at Level cap you can purchase Starter PVP gear from the PVP Vendors at Conqueror's Square (Dominion) and Champion's Corner (Exiles) in respective Capitals. PVE gear does scale to PVP and vice versa but there are additional Stats when it comes to doing PVP Instances and those are PVP Power and PVP Defense. Its in Open-World where PVE Gear would be better to have on while flagged.

The most common type of PVP players experience are Battlegrounds and there are three of them; Walatiki Temple, Halls of the Bloodsworn, and Daggerstone Pass. This first two are the ones that pop the most. The faction barrier is not much in PVP, meaning you can end up in matches against your own faction.

Walatiki Temple: A "Capture the Flag" game making it a simple goal - first one to gain 5 Masks wins. Each side has a starter mask in their base and one spawns at one of four points. You can steal the other team's mask as long as they one which is generally a good idea for at least one person to play guard (perferably a PVP Tank) to prevent theft of a mask.

Halls of the Bloodsworn: A "Capture the Point" game where it is a brutal fight for survival. Objective is to capture a hall, first side to capture two halls wins. In each hall there's 3 points where all you can do is be on the point. The more of a team on one will depict who gets it and will glow the color of the team that has it. This feeds a percentage bar and the team that gets 100% wins that hall. There's also nodes that can be used to cause an AOE and each hall has a different layout.

Daggerstone Pass: A "Seige" game where the ultimate goal is destroy the other team's generator. This one requires more players so its not often players are in it and since the map is so large it's the only Battleground where you can use your mount to travel. It does feel complex once in but the objective is simple. With this battleground you do capture points which gives bombs and those bombs you run to enemy's base. There's also a catch. The bombs are on a timer and when time is up they explode and will oneshot anyone in their radius so be careful because the enemy can also steal them from you.

Arenas break down to Normal and Rated with 2v2, 3v3, and 5v5. Teams have limited populations based on what tier they are.
2v2: 3 members
3v3: 5 members
5v5: 9 members

Warplots are massive as a 30v30 "Siege" game. While it may feel similar to Daggerstone Pass, Warplots are done by teams and mercenaries and the base can always change on a Warplot. Its also expensive, requring a lot of items made by Architects. While they are not common due to being a gold sink there are Warparties out there, just ask the PVP Channel.
Mentoring
This is really useful while leveling a buddy. Wildstar allows you to scale your level down to the level a lowbie buddy. What it does is give the “Student” a boost to their Experience gain and gives both party members Renown for mobs killed. So it doesn’t matter what level someone is to help with leveling. Overall it is better to Mentor and get a boost than a Higher Leveled Character soaking a percentage of Experience away.

To mentor someone there's two ways about it; when first getting in party a window will pop up asking you who are mentoring or right click their protrait (do have to be party still) and click "Mentor". Mentoring will switch off temporarily if you get out of range and turn off for good when you switch it off via the right click or drop party.
Chat Channels
Wildstar has several social chat channels players can take advantage of and some even made by players.

The default chat channels are as followed with how to access them in parenthesis:

Advice (/a)- A Q&A designated chat.

Circle (/c#) - A channel for a social Circle you're in. Being Signature players can have a total of five, to chat in them you will need to put in the number as it appears in your social tab such as c1 or c4.

Instance (/i) - This channel is for when in an Instance and only those in the same Instance with you will see. This covers Expeditions, Adventures, Dungeons, and Battlegrounds.

Party (/p) - A channel for your party only. This maybe slightly confusing with Instance (since both are yellow) but there is a difference. If you are in a Party before being an Instance and talk in Party only your Party members will see it, not those in the Instance. Another thing to note; you can join a party (or create one) by using /join [character name].

PVP (/pvp) - Just for PVP. A good channel to use to organize matches or see if a warparty is recruiting.

Raid (/r) - Channel for your Raid. Same color as Party but expanded to the amount of people in your Raid group. To leave a raid group, click the gear icon at your raid frames and you will see a menu, along with roles and marking.

Trade (/tr): A chat to note for trading, be it that you're selling something or wanting to buy an item. Please note it is against Wildstar's Terms of Service to sell Protobucks for Plat.

Zone (/z)- A channel for being in a particular zone such as Illium and Thayd count as zones.

Warparty (/wp) - Just for the Warparty.

But these are not the only channels used in Wildstar. The ones listed next were player made and used frequently. To join one of these channels use command chjoin & chleave when you want to leave it. You can also turn off a channel by click the Y-like icon (far left) on your chat screen toggle channels you want to hide, vice versa for viewing them. To use them you the command used is /# (1,2, etc) to however many you have.

Common player made channels are as followed:

EntityLFM - NA Server Dominion's channel for "Looking For More" so players can organize Dungeon groups, gather for World Bosses and see about pugging Genetic Archives.

LFG - NA Server Exile's channel for "Looking For Group" so players can organize Dungeon groups, gather for World Bosses and see about pugging Genetic Archives.

Global - EU Jabbit's channel for looking for group and such for organization. This channel is on both Dominion and Exiles.

WSRP - Universal of both Factions, this channel is for the Role Play Community.
Mounts & Housing
Nexus is rather large so to get around you will want a mount. You can start riding as soon as you are level 6. When starting off you can purchase a rental from a vendor in the first town and its cheap. At the Capital Cities you can purchase one of the race mounts from their respective vendor at any time as long as you have 10g to spend. In most cases it won't be until level 14 until you do as thats when you head for the city.

However there is a free mount players can get and that is with 2-Step Verification. Visit Wildstar's Official site for it, for having a Google Authenticator tied to your account you receive a free Retro Blade Mount and a 5% XP boost. It is definitely worth getting as its protection for your account and free stuff. Otherwise mounts can be obtained through the In-Game Store and used as early on as level 6. The Jump Start Pack is recommended if willing to spend real money, its under $10 USD and gets you a hoverboard along with early access to Housing.

Housing is one of the best features of Wildstar and allows for doing awesome feats with the little slice of skyplots. Typically you get your skyplot at level 14 when arriving at the Capital city with a small decor pack. Up there you can customize it with enough gold or renown. Housing certainly lets you be creative but if find yourself not too keen on this you still get use out of it as its quick log-out point, renown vendor (for flasks), and able to have FABkits for Tradeskills and portals to certain zones.

A skyplot is what you make of it and if you'd like to know more check out my Housing 101 Guide. It describes the advance tools and basics.
Notes
That is it for this guide! I will make adjustments depending on changes that happen. You can always check the blog at roguegarr.wordpress.com for the same guides and updates. Please rate this guide if you find it useful! You'll make the quest garr happy.
19 comentarios
Pinball Wizard 24 DIC 2022 a las 9:28 
Thank you so much! I totally forgot you could buy rentals, saves me time and makes me feel like an idiot after all of the running around I did..
Winter Soldier 18 NOV 2019 a las 13:58 
im sure the game is pretty much dead. i remember they told us that they will shut the game down for some reason
Venom 18 NOV 2019 a las 12:37 
any guilds on get game return?
DARKB1KE 30 NOV 2017 a las 21:04 
Any info on runes? I'm level 3 but don't know how to equip this thing at all. Guide needs more info for beginners like the title suggests.
zaery 31 JUL 2017 a las 11:52 
Most of the guide is great, but tanks should *only* rune for deflect to finish a class set. They should all be crit mit, armor, then glance, with engis and warriors potentially swapping priority on glance and armor.
ChubbyCloud 8 ENE 2017 a las 14:58 
Nice little intro, I'm new to the game and not particularly experienced in MMO's. Thanks for the information:steamhappy:
tosac 15 AGO 2016 a las 7:18 
hey, i think that this guide need alot more attention. If you agree you should feel free to share it here http://sp.zhabite.com/groups/GuideShowcase/discussions/0/353915309352842511/
And your guide should get a little boost ;), have a good day
Rogue  [autor] 9 JUL 2016 a las 12:09 
Sell items from inventory? Sell at the Auctioneer and Commedities Exchange?
barnabas 9 JUL 2016 a las 3:15 
how can i sell
GaracktheMad  [autor] 3 JUL 2016 a las 7:50 
When items become soulbound, they can no longer be traded to other players or sold on the Auction House. You can still sell the item to a vendor, or salvaged (Assuming the item is salvagable). Therefore, if you don't intend to sell it, and it's an upgrade, use it. Lower level gear tends not to be worth much. Items with an item level of 90 and above are usually the only items that sell.