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FTL Scout Probe - LEGACY
   
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7 jun, 2016 @ 16:33
22 feb, 2018 @ 15:33
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FTL Scout Probe - LEGACY

Beskrivning
Currently Beta/WIP - Legacy Version for 1.9.* and somewhat earlier

Adds FTL-capable scout probes, buildable from game start. Simply go into the ship designer and design a probe. They're simple reconaissance and information-gathering devices that can be attached to fleets or deployed independently in order to seek out new life and identify possible worlds for survey.

Probes cannot survey worlds by themselves and are unarmed, but have enhanced sensor ranges and exceptional speed. They are exceptionally cheap and very quick to build, allowing a fledging empire to quickly document its surrounding stars and scout out potential threats before losing science ships to strange spaceborne lifeforms.

Once you're done exploring, they can be used to track and monitor the fleets of other factions, and act as an early warning system, all for a fraction of the cost of a Sentry Array. Gather information on their fleet composition and weapon preferences, and adapt accordingly, then identify weak points and production hubs to raid or capture.

Credits:
* Probe assets (models, textures, sounds, etc.) were created by Paradox for the Sublight Probes event chain.

A seperate edition for 2.0.* and beyond can be found here: http://sp.zhabite.com/sharedfiles/filedetails/?id=1310366667

Looking for 2.2+? Go here: https://sp.zhabite.com/sharedfiles/filedetails/?id=1587065869
203 kommentarer
smety90 1 jan, 2020 @ 4:35 
bonjour compatible avec version 2.5 ?
Killian  [skapare] 22 feb, 2018 @ 20:06 
Killian  [skapare] 22 feb, 2018 @ 19:05 
Note "explored" is not "surveyed". If you want actual survey data, you still need to send science ships in to investigate.
Killian  [skapare] 22 feb, 2018 @ 19:05 
The latter. You can't order probes to go into unexplored systems, but by moving them closer, they should push back the fog of war and the systems will be marked as explored.
Pode 22 feb, 2018 @ 17:30 
So can a probe with sensor range 1 be sent to an unexplored system even if it can't see into it, or does it need sensors 2? And with sensors 2 can it see into the system without making the trip?
Killian  [skapare] 22 feb, 2018 @ 16:23 
Nevermind, panic over! It seems that with sufficient range, sensors can in fact uncover unexplored systems (it seems that this reduces the effective range by 1).

I need to set up some more localization, but the base components are online and functional as far as I can tell.
Killian  [skapare] 22 feb, 2018 @ 15:27 
Here's the thing - how it seems to work now is;
If a system is completely unexplored, you cannot see into it, period.
Only a science ship with a scientist can enter an unexplored system and allow vision into it.

It doesn't matter what sensor range you have, if a system is unexplored, you cannot send anything into it other than science ships with science officers.

Whilst I could make the game consider them science ships, they would still need science officers, and that may allow them to survey things - in which case, why ever use regular science ships ever again?

The changes to sensors are very... mechanics-y, and don't make a whole lot of sense. I'm hoping it will be reconsidered for future patches.
Peter34 22 feb, 2018 @ 15:23 
Could it be easier to treat the Probes as Science Ships? Or keep them as Warships but give them an inherent Sensor Range bonus?
Killian  [skapare] 22 feb, 2018 @ 14:40 
Also unfortunately due to the way ship sensors have been changed, it looks like I'd have to change the define for exploration to allow non-science-ships to enter unexplored systems.

An update will still come, eventually. I'll need to do some tinkering and see what I can do.