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[Abandonware] AI Rebalance
   
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2016년 5월 13일 오전 5시 51분
2016년 6월 1일 오후 2시 37분
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[Abandonware] AI Rebalance

설명
2016 JUNE 01 - UPDATE

Updated for 1.1.*.

I didn't make many of the changes I was planning, just some smaller tweaks that had to be done to fix the shared threat issue.

Since Paradox did a lot to the AI on their end, I want to see how the 1.1 AI reacts to our modded AI values before making larger changes. So please, keep the reports coming.

In the future, I will start merging my changes down to the Vanilla values as they become closer and closer to our values and Paradox fixes more and more of the AI issues on their end.

Remember that the goal for this mod was to simply make the AI feel more alive. This is a shared goal with Paradox and they are actively working towards meeting it (thus making this mod irreverent in the future). We just have the ability to push updates and perform testing in a much more agile way; making this more of a beta, or experimental, AI.

Thanks for the support and I look forward to seeing what crazy AI stories come out of this!

-=-=-=-=-=-=-=-=-=-

"The Vision" for the Mod:
- The AI makes or breaks this game. There are a lot of concerns about the AI and this mod aims to address them.

Namely:
- more player-like threat detection (will my neighbor attack me?)
- more aggressive AI during war time (get rid of "AI Sightseeing Tours" of hostile systems)
- overall better alliance/federation cooperation
- and finally AI that put aside their differences to take down a larger threat (like players do) (ex, end-game events or a large aggressive empire).

-=-=-=-=-=-=-=-=-=-

BUGS ): (to be fixed)
- None known. Please report bugs to me ASAP so we can get the fixes rolling.

-=-=-=-=-=-=-=-=-=-

General Changes:
- Made AI more aware of threats
- Gave AI more reasons to go to war
- Made AI more likely to attack during an offensive war and harass during a defensive war
- Made AI act slightly more logically during trades
- AI is more likely to team up against large threats
- Made AI more likely to accept alliance/federation offers and actions

Detailed Changes:
https://docs.google.com/spreadsheets/d/10NDcB_e_lkoeG_XOOPIdIygroF_VbYNfRDYvEbCFlAU/edit?usp=sharing

-=-=-=-=-=-=-=-=-=-

Please note that some things are not moddable due to performance reasons as stated, by Paradox, here: https://youtu.be/3b9Sg7TuOWA?t=2540

TODO List:
- Buggy AI wargoal requests (asks player to fight for free, but always wants a piece of the pie).
- AI not rebuilding their armies property during wartime (ex, build one fleet and send it out rather than massing up or ending the war).
- AI not ending wars after reaching 100% warscore?
- AI colonize more? Distant colonization?
- AI budgets need to be addressed.

Probably Not Possible Via Modding:
- Friendly AI ships following the player's main fleet instead of acting on their own.

-=-=-=-=-=-=-=-=-=-

Please comeback here and post what you think so we know where to focus our efforts!

Enjoy!
reth
댓글 380
Anbeeld 2020년 8월 22일 오후 11시 30분 
For those who still play Stellaris 2.1: I created a new AI mod which is based on Glavius's work, but my mod goes much deeper and have a lot of unique features, leading to much better AI. And also I update it quite often, adding new stuff.

You can check proof of this and read detailed description here:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2055544110

Thank you!
Scottish Monk 2020년 4월 23일 오전 11시 49분 
lol he remove the mod
Scottish Monk 2020년 4월 21일 오전 5시 25분 
https://sp.zhabite.com/sharedfiles/filedetails/?id=2069133252
okay i got bored and re uploaded so enjoy i dont not take credit for the mod just updated it so it is stable
Fenrir 2019년 8월 7일 오전 6시 04분 
If not, write "Abandoned" in the title plz...
Fenrir 2019년 8월 7일 오전 6시 04분 
@reth#1153 Any possibility to update your mod ?
Bosanski Rambo 2019년 7월 7일 오후 9시 49분 
is this mod still alive?
SalzStange 2019년 2월 10일 오후 7시 57분 
it does not work anymore or? I restarted a new game but ya. Seems like the dev forgot to delete the outdated mod
__reth__  [작성자] 2018년 2월 23일 오전 10시 17분 
@EyeOfError Be the change you want to see.
fan_of_Daniil_Andreev 2018년 2월 23일 오전 1시 54분 
So, I want AI to:
1) colonise more agressivly and without limit (still spending minerals on all else, of course, just using spare minerals for colonisation)
2) attack targets of the same strenght or below that they do not like

together it will make galaxy dynamic and fun
fan_of_Daniil_Andreev 2018년 2월 23일 오전 1시 27분 
My main problem with AI was that it sits on mineral stockpiles and does not colonise empty space except some small area while I colonise half the galaxy, invade primitives and win that way in 100 years gametime, without AI even trying to punish me for it - I had very little fleets and had like 10 borders with AI, if they attacked me same time I would crumble to my home system.