Stellaris

Stellaris

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((( NSC3 - Season 1 )))
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84.947 MB
12.5.2016 klo 19.05
4.6. klo 21.52
371 muutosilmoitusta ( näytä )

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((( NSC3 - Season 1 )))

Kuvaus


June 4, 2025 - Season 1 - Update 19 (Mod Version 1.0.19)
New Save Game is Not Required
  • Special Note: We have seen repeated comments asking about the NSC Mod Menu. This feature has been removed from the mod pending a redesign for the upcoming Season 2 release. At this time, there are no special configuration options available in the mod.

  • Fixed a bug introduced in the 4.0.15 patch where the Explorer and Strike Cruiser could not equip vanilla reactors.

  • Increased the build limit of Titans, you should be able to build more per fleet capacity now, with a total maximum of 100.

  • Increased the build limit of Juggernauts to 4 total.

  • Increased the power levels for all vanilla reactors to match the progression of the NSC reactors.

  • Fixed a bug where the modifier for the Starbase Network Hub building was not working properly.

  • Fixed a bug where the stern section of the Lithoid Dreadnought was positioned too far away from the other sections.

  • Fixed a bug where the Overlord Bio Ships were not showing properly.

  • Fixed a bug where the Galactic Hopsital Tier 2 was only giving 2 jobs instead of 200.

  • Integrated the NSC Orbitals Outliner Fix mod (https://sp.zhabite.com/sharedfiles/filedetails/?id=3368185157) into NSC, so it is no longer required (Thanks Tia!)



May 23, 2025 - Season 1 - Update 18 (Mod Version 1.0.18)
New Save Game is Not Required
  • Increased the power levels of all vanilla reactors to compensate for NSC's higher power requirements.

  • Increased the Starbase reactor power to address reports of weapon slots not being properly filled.

  • Fixed multiple bugs with jobs produced by starbase buildings (hopefully we got them all this time, let us know if you spot any issues!)

  • Fixed a bug with the Corvette reactor power levels not scaling properly.

  • Fixed a bug where the Explorer didn't have the slot available to equip a cloaking device.




If you don't wish to use the Steam workshop for NSC3, you can download it directly from the NSC3 Github here: https://github.com/CaptainX3/NSC3-Mod/releases
Manual installation instructions are on the download page. You can also find all previous releases of the mod there (Starting from the first release of NSC2 Season 8).



We have uploaded the previous version of NSC to the workshop for those who wish to continue their save games before upgrading to this new version. Please note that this is only updated when a major update is released for NSC (that requires a new save game). To subscribe to the Previous Version, click here: https://sp.zhabite.com/sharedfiles/filedetails/?id=2386308448






You can join our server and chat directly with the NSC devs and many other players and modders, or post ideas and suggestions for us! Over 90% of the new content added to the mod comes directly from our Discord users! Simply head to the link below to join.

Join the Official NSC Discord: https://discord.gg/8yTv5MR9H3





If the above steps don't work to solve your issue, the best way to get assistance is to open a Support Ticket on the NSC Discord: https://discord.gg/8yTv5MR9H3



To report a bug with the mod, you can file a new Bug Report on the NSC Discord: https://discord.gg/8yTv5MR9H3



If you'd like to make a donation for all of the hard work on this mod, you can click here to make a one-time or monthly donation via Paypal.[www.paypal.com]

We also have 3 monthly subscriptions on the NSC Discord that come with various benefits for those who would like to offer long term support.


Copyright 2025 T. Graham. This item is not authorized for posting on Steam except under the Steam account named CaptainX3. It is also not authorized to be posted on any other website EXCEPT the official NSC3 Github page. Copies of this mod found other than on this exact page or on the NSC3 Github page are stolen and unauthorized. All Rights Reserved.
Suositut keskustelut Näytä kaikki (7)
4
25.5. klo 14.21
Any way to play NSC late game without other mods to lower fleet power?
Terran
10
26.12.2024 klo 22.14
Flagships still spawned en-mass for other empires.
Xeonzs
3
8.2. klo 13.26
Suggestions to make NSC mesh better with vanilla
Maty83
18 509 kommenttia
ソラライオンハート Sora 5 minuuttia sitten 
To the comment below mine... what's your mod loadout look like? Try running *just* NSC3, then NSC3 with one mod down the list until you find the problem mod causing the CSGs(Strike Cruiser hullcode prefix, currently defunct AFAIK) to not be capable of being saved/auto-generated.
含住灬好好感受温度 7 tuntia sitten 
Hi dev, after the base game update, I encountered the following bugs during gameplay:

In the ship details panel, Strike Cruisers cannot be saved as loadouts, though Battleships and other ship types can. Additionally, when researching Battleships or Strike Cruisers completes, auto-generated loadouts fail to appear. The ship utility widget in the bottom-right corner of the loadout interface displays abnormally.
The "Cruiser" technology disappeared from the tech tree. Consequently, researching Battleships or Strike Cruisers directly unlocked the base Cruiser ship class.

If this issue was caused by my configuration/setup, kindly inform me, and I'll conduct repeated testing with different empire types to verify.

No other issues observed so far. I'm playing as a Machine Intelligence (Gestalt Consciousness). Hope this helps with debugging/maintaining this mod. Thanks for creating such a great mod!:D
CaptainX3  [tekijä] 12 tuntia sitten 
Mod updated to fix bugs introduced by today's patch, along with a few small changes.
Azurewrath 16 tuntia sitten 
I do have science ships, but Just forgot that they don't show up in the ship design screen lol. But yes, the reactor problem is really messing with Exploration cruisers. I can make one because I have the reactor mod that gives me an additional power source I can use, but I have to use an "A" slot for it, where I would normally put the survey module. This is very odd.
Azurewrath 16 tuntia sitten 
I am having a problem starting a new game with Exploration Cruisers. I get the technology as usual, but when I go to build it, the ship does not appear in my ship templates. Oddly, I do not have a standard science ship either. If i create a new template the exploration cruiser is there, but has no reactor slot at all, so I cannot power the ship. This is currently broken.
Ava4WSO 23 tuntia sitten 
Cool, looking forward to it! Thank you so much!
CaptainX3  [tekijä] 4.6. klo 9.10 
I’ll get an update out later today, I am at a doctor appointment right now.
Ava4WSO 4.6. klo 7.54 
Yeah same issue here. Even worse if I use clear design it removes the reactor slot entirely from the template ...
Van Darkholme 4.6. klo 7.37 
After today's patch, Strike Cruisers and Explorers will no longer be equipped with vanilla reactors other than the NSC Reactor.
Maggot99 2.6. klo 10.29 
Maybe a dumb question, how do I build construction ships?