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Rapportera problem med översättningen
1) You seem to understand something about mesh optimization. Being amateurs, many modders do not understand that 20,000 triangles for an apartment building is not acceptable for a game asset.
2) You seem to understand something about texture memory optimization. Here you use a 1024 map for the main mesh and a 128 (!!) map for the LOD - this is absolutely outstanding. On the workshop you can find trees with 2k triangles and a 2048 map, which is awful.
Thanks for using your brain and putting in that extra effort. Often times optimizing meshes and unwraps is a puzzle game in itself. I have always found it intriguing trying to find ways to trick the human brain and save computer resources as a reward. Great work!
I hope you dont mind me publishing it, you can find it here:
http://sp.zhabite.com/sharedfiles/filedetails/?id=664643367&searchtext=zed68
Thx for all the beautiful work you've done,
Cheers