XCOM 2

XCOM 2

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qUIck_FP2
   
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6.770 MB
1. dub. 2016 v 8.40
28. čvc. 2016 v 22.45
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qUIck_FP2

V 1 kolekci od uživatele Zyxpsilon
qUIck Flag(s) Packages
6 položek
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MOD-ID TAG = #657198329

Hi again...

This is the second package for the qUIck_FLG concept.

It has 35 Flags & 6 bonus "Nations". Mostly some (Highly Populated) countries that come afterwards the default group of 36.

The idea behind having the Bonus items is that when you want to define pseudo-Nationalities of special troopers from the Character Pool while giving them a specific indirect reference "Flag" and Armor symbol -- you now can!

With; Stargate, Serenity, Rebels + Jedi (which are both playable as Rebellion and Jedi Order countries), Predator & WeylandCorp (Aliens Franchise).

EDIT (18/04); Now also offers +34 new Cities.. some of which; Havana, Lima, Prague, Copenhagen, Helsinki, Nairobi, Kabul, Kathmandu, Manilla, Wellington & Nuuk - Greenland! ;)
EDIT (29/07); As stated in the FLG page... adding "Mini-Flags" after city names to the Pre-Mission debrief panel during Skyranger flight to destinations.

-- Zyxpsilon
Počet komentářů: 19
Zyxpsilon  [autor] 14. zář. 2019 v 8.47 
AFAIK.. yes. (You'll need to join FP1 for everything to work as intended)
Maty83 14. zář. 2019 v 2.05 
I wonder, currently testing my latest modpack and thingking of adding this... Does it work with WOTC+TLP?
Tadpoleon 8. čvc. 2018 v 19.18 
yey :Rubber_Duck:
Zyxpsilon  [autor] 8. čvc. 2018 v 17.27 
Great to learn you managed to make this work exactly as you wanted. The concept and how the files were coded allow for better control of various features -- as long as someone has patience & minimal editing skills with some creative imagination.
Proud of you!
:)
Tadpoleon 8. čvc. 2018 v 11.28 
(cont.) I also cleared out the declaration files that gave the X-Files/X-Men/Shado their own countries for missions. Felt a little silly to me personally. Other than that, your mod is quality stuff, I really appreciate the extra diversity the additional nations add to the mission screen.
Tadpoleon 8. čvc. 2018 v 11.25 
It worked! Huzzah! To be honest, I'd have no problem with soldiers from the countries you included showing up. It's just that I've got other much more comprehensive flag mods and I wouldn't want to be dealing with duplicates, especially since your flags look slightly different to the other mod's (rounded edges rather than sharp 90 degree corners). I do like your fictional flags though, the Cybertron and Weyland-Yutani ones are really useful for my Transformers/Colonial Marines character pools. Thanks for helping me out there!
Zyxpsilon  [autor] 8. čvc. 2018 v 6.29 
That one is FP4.
Checking out how my (FP2) sample was edited.. it shouldn't be hard to fix the other -- just keep the last six (CountryFP4_...) sections.
Notepad++ editor & using basic UTF-8 format for those INI files are recommended.
Tadpoleon 7. čvc. 2018 v 20.27 
Oops, sorry my bad, of course it didn't work, I wasn't subscribed to this mod. I was subscribed to the mod with Weyland-Yutani, Cybertron, Etc. Thanks for that, I'll try editing it on my own!
Zyxpsilon  [autor] 5. čvc. 2018 v 22.17 
BTW.. there's another easy trick while editing the file.
Trailing each declaration blocks -- you can control how often soldiers would be randomized from any specific "countries" be they fictional or not.
The UnitWeight values can adjust the frequency for whatever you want. Sooooo, 0=Very Rare ... 8=More likely ... and so on!
Zyxpsilon  [autor] 5. čvc. 2018 v 20.20 
After examining the XcomGameBoard.INI file involved.. you could edit that simple "correction" rather easily.
It's only a matter of removing the extra declaration sections that you'd prefer not being active.
All the fictional stuff is at the end of that file.

Sooooo.. as a test -- here's an edited version (( https://www.dropbox.com/s/6r3ji9hk67nmqr7/Tadpoleon_XComGameBoard%28customfile%29.zip?dl=0 )) which you'll only need to copy into the Config folder & that would just replace the original INI file.
Let me know if that worked. I think it should be alright.